forked from MagicBane/Server
guards hate value change target
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@@ -77,7 +77,7 @@ public class aiInfoCmd extends AbstractDevCmd {
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output += "Players Loaded:" + newline;
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}
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for (Map.Entry<Integer, Boolean> entry : mob.playerAgroMap.entrySet()) {
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output += "Player ID: " + entry.getKey() + " Hate Value: " + ((PlayerCharacter) mob.getCombatTarget()).getHateValue() + newline;
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output += "Player ID: " + entry.getKey() + " Hate Value: " + (PlayerCharacter.getPlayerCharacter(entry.getKey())).getHateValue() + newline;
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}
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if (mob.getCombatTarget() != null)
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output += "Current Target: " + mob.getCombatTarget().getName() + newline;
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@@ -1073,7 +1073,13 @@ public class MobAI {
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try {
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if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
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CheckForPlayerGuardAggro(mob);
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if(mob.getCombatTarget() == null) {
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CheckForPlayerGuardAggro(mob);
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}else {
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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if (newTarget != null)
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mob.setCombatTarget(newTarget);
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}
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}else {
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if (mob.npcOwner.getCombatTarget() != null)
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mob.setCombatTarget(mob.npcOwner.getCombatTarget());
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