forked from MagicBane/Server
byte array to save memory.
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@@ -40,7 +40,7 @@ public class HeightMap {
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public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>();
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public static final HashMap<Integer, int[][]> _pixelData = new HashMap<>();
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public static final HashMap<Integer, byte[][]> _pixelData = new HashMap<>();
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// Heightmap data for all zones.
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public static float SCALEVALUE = 1.0f / 255;
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@@ -326,16 +326,16 @@ public class HeightMap {
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try {
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BufferedImage heightmapImage = ImageIO.read(imageFile);
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// Generate pixel for this heightmap. RPG channels are all the same
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// Generate pixel data for this heightmap. RPG channels are all the same
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// in this greyscale TGA heightmap. We will choose red.
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int[][] colorData = new int[heightmapImage.getWidth()][heightmapImage.getHeight()];
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byte[][] colorData = new byte[heightmapImage.getWidth()][heightmapImage.getHeight()];
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for (int y = 0; y < heightmapImage.getHeight(); y++) {
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for (int x = 0; x < heightmapImage.getWidth(); x++) {
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Color color = new Color(heightmapImage.getRGB(x, y));
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colorData[x][y] = color.getRed();
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colorData[x][y] = (byte) color.getRed();
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}
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}
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