forked from MagicBane/Server
ranged mobs now stop when in proper attacking range
This commit is contained in:
@@ -17,7 +17,6 @@ import engine.InterestManagement.WorldGrid;
|
||||
import engine.ai.utilities.CombatUtilities;
|
||||
import engine.ai.utilities.MovementUtilities;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PerformActionMsg;
|
||||
@@ -25,8 +24,6 @@ import engine.net.client.msg.PowerProjectileMsg;
|
||||
import engine.net.client.msg.UpdateStateMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.PowerPrereq;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -469,17 +466,11 @@ public class MobileFSM {
|
||||
return;
|
||||
}
|
||||
aiAgent.setCombatTarget(aggroTarget);
|
||||
double AttackRange = 3;
|
||||
if(aiAgent.getEquip().get(0) != null){
|
||||
AttackRange = aiAgent.getEquip().get(0).getItemBase().getRange();
|
||||
} else if(aiAgent.getEquip().get(1) != null){
|
||||
AttackRange = aiAgent.getEquip().get(1).getItemBase().getRange();
|
||||
}
|
||||
if (canCast(aiAgent) == true) {
|
||||
if (MobCast(aiAgent) == false) {
|
||||
attack(aiAgent, targetID);
|
||||
}
|
||||
} else if (CombatUtilities.inRange2D(aiAgent, aggroTarget, AttackRange)) {
|
||||
} else if (CombatUtilities.inRange2D(aiAgent, aggroTarget, aiAgent.getRange())) {
|
||||
aiAgent.setState(STATE.Attack);
|
||||
attack(aiAgent, targetID);
|
||||
return;
|
||||
@@ -1155,12 +1146,6 @@ public class MobileFSM {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
}
|
||||
private static void recall(Mob aiAgent) {
|
||||
//recall home.
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||
PowersManager.useMobPower(aiAgent, aiAgent, recall, 40);
|
||||
aiAgent.setState(MobileFSM.STATE.Recalling);
|
||||
}
|
||||
private static void recalling(Mob aiAgent) {
|
||||
//recall home.
|
||||
if (aiAgent.getLoc() == aiAgent.getBindLoc())
|
||||
@@ -1731,15 +1716,28 @@ public class MobileFSM {
|
||||
mob.nextCallForHelp = System.currentTimeMillis() + 60000;
|
||||
}
|
||||
public static void handleMobChase(Mob mob){
|
||||
if (!MovementUtilities.inRangeOfBindLocation(mob)) {
|
||||
mob.setCombatTarget(null);
|
||||
mob.setAggroTargetID(0);
|
||||
mob.setWalkingHome(false);
|
||||
mob.setState(STATE.Home);
|
||||
return;
|
||||
}
|
||||
mob.updateMovementState();
|
||||
mob.updateLocation();
|
||||
if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(), mob.getRange()) == true) {
|
||||
MovementUtilities.moveToLocation(mob, mob.getLoc(), 0);
|
||||
mob.setState(STATE.Attack);
|
||||
}
|
||||
else if (mob.isMoving() == false){
|
||||
mob.destination = mob.getCombatTarget().getLoc();
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, 0);
|
||||
else {//if (mob.isMoving() == false){
|
||||
if(mob.getRange() > 15) {
|
||||
mob.destination = mob.getCombatTarget().getLoc();
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, 0);
|
||||
} else{
|
||||
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -781,17 +781,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
// Treb range does not appear to be set here
|
||||
// what gives?
|
||||
|
||||
|
||||
if (this.getObjectType() == GameObjectType.Mob) {
|
||||
Mob mob = (Mob) this;
|
||||
if (mob.isSiege()) {
|
||||
return 300;
|
||||
}
|
||||
float DefaultRange = 8;
|
||||
if(((Mob) this).getEquip().get(0) != null){
|
||||
return ((Mob) this).getEquip().get(0).getItemBase().getRange();
|
||||
} else if(((Mob) this).getEquip().get(1) != null){
|
||||
return ((Mob) this).getEquip().get(1).getItemBase().getRange();
|
||||
float range = 8;
|
||||
if(((Mob) this).getEquip().get(1) != null){
|
||||
range = ((Mob) this).getEquip().get(1).getItemBase().getRange();
|
||||
} else if(((Mob) this).getEquip().get(2) != null){
|
||||
range = ((Mob) this).getEquip().get(2).getItemBase().getRange();
|
||||
}
|
||||
if(range > 80){
|
||||
range = 80;
|
||||
}
|
||||
return range;
|
||||
}
|
||||
if (this.rangeHandOne > this.rangeHandTwo) {
|
||||
return this.rangeHandOne;
|
||||
|
||||
Reference in New Issue
Block a user