forked from MagicBane/Server
fixed mob loot crash
This commit is contained in:
@@ -137,11 +137,12 @@ public class LootManager {
|
||||
if (generalItemTables.containsKey(bse.lootTable + 1)) {
|
||||
int lootTableID = bse.lootTable + 1;
|
||||
MobLoot toAddHZ = getGenTableItem(lootTableID, mob);
|
||||
if (toAddHZ != null)
|
||||
if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
|
||||
toAdd.setIsID(true);
|
||||
if (toAddHZ != null) {
|
||||
if (toAddHZ.getPrefix() != null && toAddHZ.getPrefix().isEmpty() == true && toAddHZ.getSuffix() != null && toAddHZ.getSuffix().isEmpty() == true) {
|
||||
toAddHZ.setIsID(true);
|
||||
}
|
||||
mob.getCharItemManager().addItemToInventory(toAddHZ);
|
||||
mob.getCharItemManager().addItemToInventory(toAddHZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user