Refactored caching of drop rates. Whittling away at MBServerStatics.

This commit is contained in:
2023-02-19 08:25:58 -05:00
parent 3fd2f519eb
commit 70ca0a1df3
7 changed files with 55 additions and 43 deletions
+3 -1
View File
@@ -9,12 +9,14 @@
package engine.objects;
import engine.Enum;
import engine.Enum.ItemContainerType;
import engine.Enum.ItemType;
import engine.Enum.OwnerType;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.server.MBServerStatics;
import engine.server.world.WorldServer;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
@@ -208,7 +210,7 @@ public class LootTable {
float chance = mlb.getChance() *.01f;
chance *= MBServerStatics.DROP_RATE_MOD;
chance *= Enum.DropRateType.DROP_RATE_MOD.rate;
calculatedLootTable = mlb.getLootTableID();