Handling of mobs not in buildings.

This commit is contained in:
2024-01-28 11:26:54 -05:00
parent 6a3bd89095
commit 70e76d9a1a
+2 -2
View File
@@ -406,7 +406,6 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
Mob mobile = new Mob();
mobile.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
//mobile.agentType = AIAgentType.MOBILE; this method is only called to make guard captains and wall archers
mobile.agentType = mobType;
mobile.behaviourType = MobBehaviourType.None;
mobile.loadID = loadID;
@@ -427,7 +426,8 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
if (mobile.buildingUUID != 0)
mobile.bindLoc = Vector3fImmutable.ZERO;
else
mobile.bindLoc = spawn;
mobile.bindLoc = ZoneManager.worldToLocal(spawn, parent);
;
mobile.firstName = pirateName;