forked from MagicBane/Server
Cleanup of inventoryManager usage.
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@@ -231,8 +231,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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this.skills = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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this.initializeCharacter();
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// Dangerous to use THIS in a constructor!!!
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this.charItemManager = new CharacterItemManager(this);
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}
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/**
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@@ -275,8 +273,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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this.powers = new ConcurrentHashMap<>();
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this.initializeCharacter();
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// Dangerous to use THIS in a constructor!!!
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this.charItemManager = new CharacterItemManager(this);
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}
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/**
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@@ -357,9 +353,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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this.powers = new ConcurrentHashMap<>();
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this.initializeCharacter();
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// Dangerous to use THIS in a constructor!!!
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this.charItemManager = new CharacterItemManager(this);
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}
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public static int getBankCapacity() {
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@@ -1827,8 +1827,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.defenseRating = (short) this.mobBase.getDefenseRating();
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this.isActive = true;
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this.charItemManager.load();
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// Load AI for wall archers
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if (this.contract != null && NPC.ISWallArcher(this.contract)) {
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@@ -1869,6 +1867,7 @@ public class Mob extends AbstractIntelligenceAgent {
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// Initialize inventory
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this.charItemManager = new CharacterItemManager(this);
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this.charItemManager.load();
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this.loadInventory();
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try {
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