forked from MagicBane/Server
Reformatting of MobCast() method in manager.
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@@ -1648,59 +1648,72 @@ public class MobileFSM {
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return true;
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}
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public static boolean MobCast(Mob mob) {
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if (mob.getMobBase().getFlags().contains(Enum.MobFlagType.CALLSFORHELP)) {
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MobCallForHelp(mob);
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}
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// Method picks a random spell from a mobile's list of powers
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// and casts it on the player. Validation (including empty lists)
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// if done previously in canCast();
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ArrayList<Integer> powerTokens;
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PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
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HashMap<Integer,Integer> eligiblePowers = mob.mobPowers;
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for(Map.Entry<Integer,Integer> power : mob.mobPowers.entrySet()) {
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PowersBase pwr= PowersManager.getPowerByToken(power.getKey());
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if (mob.getMobBase().getFlags().contains(Enum.MobFlagType.CALLSFORHELP))
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MobCallForHelp(mob);
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet());
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// If player has this effect on them already then remove the token
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// from the list of mob powers
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for (int powerToken : powerTokens){
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PowersBase pwr= PowersManager.getPowerByToken(powerToken);
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for(ActionsBase act : pwr.getActions()){
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String des = act.stackType;
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try {
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if (target.getEffects() != null && target.getEffects().containsKey(des) == true) {
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eligiblePowers.remove(power.getKey());
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}
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}catch(Exception ex){
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}
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}
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}
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int random = ThreadLocalRandom.current().nextInt(eligiblePowers.size());
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int powerToken = 0;
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int powerRank = 0;
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Map<Integer, Integer> entries = eligiblePowers;
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int count = -1;
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for (Map.Entry<Integer, Integer> entry : entries.entrySet()) {
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count += 1;
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if (count == random) {
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powerToken = entry.getKey();
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powerRank = entry.getValue();
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
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PowersManager.useMobPower(mob,(AbstractCharacter)mob.getCombatTarget(),mobPower,powerRank);
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PerformActionMsg msg = new PerformActionMsg();
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if(mobPower.isHarmful() == false || mobPower.targetSelf == true){
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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} else {
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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}
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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//default minimum seconds between cast = 10
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long cooldown = mobPower.getCooldown();
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if(cooldown < 10000){
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mob.nextCastTime = System.currentTimeMillis() + 10000 + cooldown;
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} else {
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mob.nextCastTime = System.currentTimeMillis() + cooldown;
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}
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return true;
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}
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if (target.getEffects() != null && target.getEffects().containsKey(des))
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powerTokens.remove(powerToken);
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}
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}
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// Pick random spell from our list of powers
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int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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int powerRank = mob.mobPowers.get(powerToken);
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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// Cast the spell
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
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PowersManager.useMobPower(mob,(AbstractCharacter)mob.getCombatTarget(),mobPower,powerRank);
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PerformActionMsg msg;
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if(mobPower.isHarmful() == false || mobPower.targetSelf == true)
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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else
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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//default minimum seconds between cast = 10
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long coolDown = mobPower.getCooldown();
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if(coolDown < 10000)
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mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown;
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else
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mob.nextCastTime = System.currentTimeMillis() + coolDown;
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return true;
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}
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return false;
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}
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public static void MobCallForHelp(Mob mob) {
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if(mob.nextCallForHelp == 0){
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mob.nextCallForHelp = System.currentTimeMillis();
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+2727
-2744
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