forked from MagicBane/Server
Devcmd output updated.
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@@ -30,7 +30,7 @@ public class HeightMap {
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// Class variables
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public static final float SCALEVALUE = 1.0f / 256;
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public static float SCALEVALUE = 1.0f / 256;
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// Heightmap data for all zones.
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public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>();
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@@ -46,8 +46,14 @@ public class GetHeightCmd extends AbstractDevCmd {
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this.throwbackInfo(playerCharacter, "Zone Height: " + heightmapZone.worldAltitude);
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this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.getSeaLevel());
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this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y);
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this.throwbackInfo(playerCharacter, "***Height returned: " + currentHeight);
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this.throwbackInfo(playerCharacter, "*** 256: " + currentHeight);
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this.throwbackInfo(playerCharacter, "***Adjusted Height: " + (currentHeight + playerCharacter.getCharacterHeight()));
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HeightMap.SCALEVALUE = 1f / 255f;
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currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
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HeightMap.SCALEVALUE = 1f / 256f;
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this.throwbackInfo(playerCharacter, "***255 Adjusted: " + (currentHeight + playerCharacter.getCharacterHeight()));
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this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight()));
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this.throwbackInfo(playerCharacter, "------------");
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