forked from MagicBane/Server
normal loot and hotzone loot test
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@@ -89,11 +89,12 @@ public class LootManager {
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GenerateGoldDrop(mob, bse, inHotzone);
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GenerateGoldDrop(mob, bse, inHotzone);
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break;
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break;
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case "LOOT":
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case "LOOT":
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GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
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if (inHotzone) {
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if (inHotzone) {
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if (generalItemTables.containsKey(bse.lootTable + 1))
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if (generalItemTables.containsKey(bse.lootTable + 1))
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GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance,multiplier);//generate loot drop from hotzone table
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GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance,multiplier);//generate loot drop from hotzone table
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else
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//else
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GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
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//GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
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}
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}
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break;
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break;
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case "ITEM":
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case "ITEM":
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