forked from MagicBane/Server
guards no longer recall when player aggro map is empty
This commit is contained in:
@@ -521,7 +521,7 @@ public class MobileFSM {
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}
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}
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if (mob.isPlayerGuard() && !mob.despawned) {
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if (mob.isPlayerGuard() && !mob.despawned) {
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City current = ZoneManager.getCityAtLocation(mob.getLoc());
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City current = ZoneManager.getCityAtLocation(mob.getLoc());
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if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
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if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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PowersManager.useMobPower(mob, mob, recall, 40);
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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