forked from MagicBane/Server
regression calculator usage
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@@ -491,9 +491,9 @@ public class InfoCmd extends AbstractDevCmd {
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output += newline;
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output += newline;
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output += "No building found." + newline;
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output += "No building found." + newline;
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}
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}
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int max = 200 + (targetMob.level * 3);
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int max = (int)(4.882 * targetMob.level + 121.0);
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if(max > 320){
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if(max > 321){
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max = 320;
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max = 321;
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}
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}
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int min = targetMob.level * 2;
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int min = targetMob.level * 2;
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output += "Min Loot Roll = " + min;
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output += "Min Loot Roll = " + min;
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@@ -219,9 +219,9 @@ public class LootManager {
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return outItem;
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return outItem;
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}
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}
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private static int TableRoll(int mobLevel){
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private static int TableRoll(int mobLevel){
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int max = 200 + (mobLevel * 3);
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int max = (int)(4.882 * mobLevel + 121.0);
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if(max > 320){
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if(max > 321){
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max = 320;
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max = 321;
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}
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}
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int min = mobLevel * 2;
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int min = mobLevel * 2;
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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