forked from MagicBane/Server
region lookup and height offset for AbstractCharacters when setLoc is called
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@@ -502,7 +502,13 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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return;
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return;
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this.lastLoc = new Vector3fImmutable(this.loc);
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this.lastLoc = new Vector3fImmutable(this.loc);
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this.loc = loc;
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this.loc = loc;
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
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if(this instanceof AbstractCharacter && this.region != null){
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this.loc = this.loc.setY(this.region.lerpY(this) + this.getAltitude());
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} else{
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
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}
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//lets not add mob to world grid if he is currently despawned.
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//lets not add mob to world grid if he is currently despawned.
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if (this.getObjectType().equals(GameObjectType.Mob) && ((Mob) this).despawned)
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if (this.getObjectType().equals(GameObjectType.Mob) && ((Mob) this).despawned)
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@@ -1743,7 +1743,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.level = (short) newRank;
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this.level = (short) newRank;
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this.recalculateStats();
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this.recalculateStats();
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this.setHealth(this.healthMax);
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this.setHealth(this.healthMax);
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this.setLoc(this.bindLoc);
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}
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}
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public boolean isRanking() {
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public boolean isRanking() {
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