forked from MagicBane/Server
Unused methods deleted.
This commit is contained in:
@@ -46,11 +46,15 @@ public enum LootManager {
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public static void init() {
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// Load loot tables from database.
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DbManager.LootQueries.LOAD_ALL_LOOTGROUPS();
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DbManager.LootQueries.LOAD_ALL_LOOTTABLES();
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DbManager.LootQueries.LOAD_ALL_MODGROUPS();
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DbManager.LootQueries.LOAD_ALL_MODTABLES();
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// Cache drop rate values from Config manager.
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NORMAL_DROP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
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NORMAL_EXP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue());
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NORMAL_GOLD_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue());
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@@ -13,19 +13,14 @@ import engine.Enum.ItemContainerType;
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import engine.Enum.ItemType;
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import engine.Enum.OwnerType;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.gameManager.ZoneManager;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Random;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.gameManager.LootManager.LOOTMANAGER;
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public class LootTable {
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private static final ConcurrentHashMap<Integer, LootTable> lootGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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@@ -33,10 +28,6 @@ public class LootTable {
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private static final ConcurrentHashMap<Integer, LootTable> modTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private static final ConcurrentHashMap<Integer, LootTable> modGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private static final ConcurrentHashMap<Integer, Integer> statRuneChances = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private static final int oneDrop = 95;
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private static final int twoDrop = 100;
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private static final int noDropHotZone = 79;
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private static final int oneDropHotZone = 98;
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public static boolean initialized = false;
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public static HashMap<ItemBase, Integer> itemsDroppedMap = new HashMap<>();
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public static HashMap<ItemBase, Integer> resourceDroppedMap = new HashMap<>();
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@@ -79,6 +70,7 @@ public class LootTable {
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LootTable lootTable = new LootTable(UUID);
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lootTables.put(UUID, lootTable);
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return lootTable;
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}
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@@ -111,23 +103,30 @@ public class LootTable {
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}
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public static LootTable getModGroup(int UUID) {
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if (modGroups.containsKey(UUID))
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return modGroups.get(UUID);
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LootTable modTable = new LootTable(UUID);
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modGroups.put(UUID, modTable);
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return modTable;
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}
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public static LootTable getModTable(int UUID) {
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if (modTables.containsKey(UUID))
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return modTables.get(UUID);
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LootTable modTypeTable = new LootTable(UUID);
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modTables.put(UUID, modTypeTable);
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return modTypeTable;
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}
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//call this on server startup to populate the tables
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public static void populateLootTables() {
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DbManager.LootQueries.populateLootGroups();
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DbManager.LootQueries.populateLootTables();
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DbManager.LootQueries.populateModTables();
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@@ -137,580 +136,8 @@ public class LootTable {
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populateStatRuneChances();
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}
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//Returns a list of random loot for a mob based on level, lootTable and hotzone
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public static ArrayList<MobLoot> getMobLoot(Mob mobile, int mobLevel, int lootTable, boolean hotzone) {
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ArrayList<MobLoot> mobLoot;
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int calculatedLootTable;
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int randomRoll;
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mobLoot = new ArrayList<>();
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// Setup default loot table if none exists
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calculatedLootTable = lootTable;
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LootTable.rollCount++;
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if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) {
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randomRoll = ThreadLocalRandom.current().nextInt(100);
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if (randomRoll > 90)
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if (randomRoll > LootTable.oneDropHotZone)
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true);
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else
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true);
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} else {
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for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) {
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float chance = mlb.getChance() * .01f;
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chance *= LOOTMANAGER.NORMAL_DROP_RATE;
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calculatedLootTable = mlb.getLootTableID();
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if (ThreadLocalRandom.current().nextFloat() > chance)
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continue;
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, false);
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}
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}
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//calculatedLootTable = lootTable;
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if (calculatedLootTable <= 1)
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calculatedLootTable = 1300; // GENERIC WORLD
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//handle hotzone random loot
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if (hotzone) {
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LootTable.rollCount++;
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if (!MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty())
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for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) {
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if (!LootTable.lootGroups.containsKey(mlb.getLootTableID() + 1))
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continue;
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calculatedLootTable = mlb.getLootTableID();
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break;
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}
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randomRoll = ThreadLocalRandom.current().nextInt(100);
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if (randomRoll > 90)
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if (randomRoll > LootTable.oneDropHotZone)
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true);
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else
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true);
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}
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//handle mob specific special loot
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ArrayList bootyLoot = getBootyLoot(mobile);
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mobLoot.addAll(bootyLoot);
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return mobLoot;
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}
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public static ArrayList<MobLoot> getMobLootDeath(Mob mobile, int mobLevel, int lootTable) {
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ArrayList<MobLoot> mobLoot = new ArrayList<>();
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if (mobile == null)
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return mobLoot;
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//handle hotzone random loot
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boolean hotzone = ZoneManager.inHotZone(mobile.getLoc());
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if (hotzone) {
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if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) {
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lootTable += 1;
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if (lootTable <= 1)
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lootTable = 1301; // GENERIC WORLD
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int roll = ThreadLocalRandom.current().nextInt(100);
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if (roll > 90)
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if (roll > LootTable.oneDropHotZone)
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addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true);
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else
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addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true);
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} else {
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for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) {
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lootTable = mlb.getLootTableID() + 1;
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if (!LootTable.lootGroups.containsKey(lootTable))
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continue;
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int roll = ThreadLocalRandom.current().nextInt(100);
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if (roll > 90)
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if (roll > LootTable.oneDropHotZone)
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addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true);
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else
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addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true);
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break;
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}
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}
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if (mobLoot.isEmpty()) {
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LootTable.rollCount++; //add another rollCount here.
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int resourceRoll = ThreadLocalRandom.current().nextInt(100);
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if (resourceRoll <= 5)
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addMobLootResources(mobile, mobLoot, mobLevel, (lootTable), 1, true);
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}
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}
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//handle mob specific booty on death
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ArrayList bootyLoot = getBootyLoot(mobile);
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mobLoot.addAll(bootyLoot);
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return mobLoot;
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}
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private static ArrayList<MobLoot> getBootyLoot(Mob mob) {
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ArrayList<BootySetEntry> bootySetList;
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ArrayList<MobLoot> mobLootList = new ArrayList<>();
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if (mob.bootySet == 0)
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return mobLootList;
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bootySetList = NPCManager._bootySetMap.get(mob.bootySet);
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for (BootySetEntry bootyEntry : bootySetList)
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if (ThreadLocalRandom.current().nextInt(100) < bootyEntry.dropChance) {
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ItemBase itemBase = ItemBase.getItemBase(bootyEntry.itemBase);
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if (itemBase != null) {
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MobLoot mobLoot = new MobLoot(mob, itemBase, true);
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mobLootList.add(mobLoot);
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}
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}
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return mobLootList;
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}
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//called by getMobLoot to add the actual loot
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private static void addMobLoot(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) {
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// Member variable declaration
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float calculatedMobLevel;
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int minSpawn;
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int maxSpawn;
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int spawnQuanity = 0;
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int prefixValue = 0;
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int suffixValue = 0;
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int subTableID;
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String modifierPrefix = "";
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String modifierSuffix = "";
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// Lookup Table Variables
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LootTable lootTable;
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LootRow lootRow;
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LootTable lootGroup;
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LootRow groupRow = null;
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LootTable modTable;
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LootTable modGroup;
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LootRow modRow = null;
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// Used for actual generation of items
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int itemBaseUUID;
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ItemBase itemBase = null;
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MobLoot mobLoot;
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if (!LootTable.lootGroups.containsKey(lootTableID))
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return;
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lootGroup = LootTable.lootGroups.get(lootTableID);
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calculatedMobLevel = mobLevel;
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if (calculatedMobLevel > 49)
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calculatedMobLevel = 49;
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int randomRoll = 0;
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for (int i = 0; i < cnt; i++) {
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Random random = new Random();
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randomRoll = random.nextInt(100) + 1; //random roll between 1 and 100
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groupRow = lootGroup.getLootRow(randomRoll);
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if (groupRow == null)
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return;
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//get loot table for this group
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if (!LootTable.lootTables.containsKey(groupRow.getValueOne()))
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return;
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lootTable = LootTable.lootTables.get(groupRow.getValueOne());
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int minRoll = (int) ((calculatedMobLevel - 5) * 5);
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int maxRoll = (int) ((calculatedMobLevel + 15) * 5);
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if (minRoll < (int) lootTable.minRoll)
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minRoll = (int) lootTable.minRoll;
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if (maxRoll < minRoll)
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maxRoll = minRoll;
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if (maxRoll > lootTable.maxRoll)
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maxRoll = (int) lootTable.maxRoll;
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if (maxRoll > 320)
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maxRoll = 320;
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randomRoll = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
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lootRow = lootTable.getLootRow(randomRoll); //get the item row from the bell's curve of level +-15
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if (lootRow == null)
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continue; //no item found for roll
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itemBaseUUID = lootRow.getValueOne();
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if (lootRow.getValueOne() == 0)
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continue;
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//handle quantities > 1 for resource drops
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minSpawn = lootRow.getValueTwo();
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maxSpawn = lootRow.getValueThree();
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// spawnQuantity between min spawn (inclusive) and max spawn (inclusive)
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if (maxSpawn > 1)
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spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
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//get modifierPrefix
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calculatedMobLevel = mobLevel;
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if (calculatedMobLevel < 16)
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calculatedMobLevel = 16;
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if (calculatedMobLevel > 49)
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calculatedMobLevel = 49;
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int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1;
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if (chanceMod < 25) {
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modGroup = LootTable.modGroups.get(groupRow.getValueTwo());
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if (modGroup != null) {
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for (int a = 0; a < 10; a++) {
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randomRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(randomRoll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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randomRoll = gaussianLevel((int) calculatedMobLevel);
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if (randomRoll < modTable.minRoll)
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randomRoll = (int) modTable.minRoll;
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if (randomRoll > modTable.maxRoll)
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randomRoll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(randomRoll);
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if (modRow != null) {
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prefixValue = modRow.getValueOne();
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modifierPrefix = modRow.getAction();
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}
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}
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}
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}
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} else if (chanceMod < 50) {
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modGroup = LootTable.modGroups.get(groupRow.getValueThree());
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if (modGroup != null) {
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for (int a = 0; a < 10; a++) {
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randomRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(randomRoll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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randomRoll = gaussianLevel((int) calculatedMobLevel);
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if (randomRoll < modTable.minRoll)
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randomRoll = (int) modTable.minRoll;
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if (randomRoll > modTable.maxRoll)
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randomRoll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(randomRoll);
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if (modRow == null)
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modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
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if (modRow != null) {
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suffixValue = modRow.getValueOne();
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modifierSuffix = modRow.getAction();
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}
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}
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}
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}
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} else {
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modGroup = LootTable.modGroups.get(groupRow.getValueTwo());
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if (modGroup != null) {
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for (int a = 0; a < 10; a++) {
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randomRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(randomRoll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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randomRoll = gaussianLevel((int) calculatedMobLevel);
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if (randomRoll < modTable.minRoll)
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randomRoll = (int) modTable.minRoll;
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if (randomRoll > modTable.maxRoll)
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randomRoll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(randomRoll);
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if (modRow == null)
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modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
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if (modRow != null) {
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prefixValue = modRow.getValueOne();
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modifierPrefix = modRow.getAction();
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}
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}
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}
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}
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//get modifierSuffix
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modGroup = LootTable.modGroups.get(groupRow.getValueThree());
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if (modGroup != null) {
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for (int a = 0; a < 10; a++) {
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randomRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(randomRoll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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randomRoll = gaussianLevel((int) calculatedMobLevel);
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if (randomRoll < modTable.minRoll)
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randomRoll = (int) modTable.minRoll;
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|
||||
if (randomRoll > modTable.maxRoll)
|
||||
randomRoll = (int) modTable.maxRoll;
|
||||
|
||||
modRow = modTable.getLootRow(randomRoll);
|
||||
|
||||
if (modRow == null)
|
||||
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
|
||||
|
||||
if (modRow != null) {
|
||||
suffixValue = modRow.getValueOne();
|
||||
modifierSuffix = modRow.getAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
itemBase = ItemBase.getItemBase(itemBaseUUID);
|
||||
|
||||
if (itemBase == null)
|
||||
return;
|
||||
|
||||
//Handle logging of drops
|
||||
LootTable.HandleDropLogs(itemBase);
|
||||
|
||||
if (itemBase.getType() == ItemType.OFFERING)
|
||||
spawnQuanity = 1;
|
||||
|
||||
if (spawnQuanity > 0)
|
||||
mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false);
|
||||
else
|
||||
mobLoot = new MobLoot(mob, itemBase, false);
|
||||
|
||||
if (!modifierPrefix.isEmpty())
|
||||
mobLoot.addPermanentEnchantment(modifierPrefix, 0, prefixValue, true);
|
||||
|
||||
if (!modifierSuffix.isEmpty())
|
||||
mobLoot.addPermanentEnchantment(modifierSuffix, 0, suffixValue, false);
|
||||
|
||||
mobLoot.loadEnchantments();
|
||||
|
||||
loot.add(mobLoot);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private static void addMobLootResources(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) {
|
||||
|
||||
// Member variable declaration
|
||||
float calculatedMobLevel;
|
||||
int minSpawn;
|
||||
int maxSpawn;
|
||||
int spawnQuanity = 0;
|
||||
|
||||
// Lookup Table Variables
|
||||
LootTable lootTable;
|
||||
LootRow lootRow;
|
||||
LootTable lootGroup;
|
||||
LootRow groupRow = null;
|
||||
|
||||
// Used for actual generation of items
|
||||
int itemBaseUUID;
|
||||
ItemBase itemBase;
|
||||
MobLoot mobLoot;
|
||||
|
||||
if (!LootTable.lootGroups.containsKey(lootTableID))
|
||||
return;
|
||||
|
||||
lootGroup = LootTable.lootGroups.get(lootTableID);
|
||||
|
||||
calculatedMobLevel = mobLevel;
|
||||
|
||||
if (calculatedMobLevel > 49)
|
||||
calculatedMobLevel = 49;
|
||||
|
||||
int roll = 0;
|
||||
for (int i = 0; i < cnt; i++) {
|
||||
|
||||
if (lootTableID == 1901)
|
||||
groupRow = lootGroup.getLootRow(66);
|
||||
else if (lootTableID == 1501)
|
||||
groupRow = lootGroup.getLootRow(98);
|
||||
else
|
||||
groupRow = lootGroup.getLootRow(80);
|
||||
|
||||
if (groupRow == null)
|
||||
return;
|
||||
|
||||
//get loot table for this group
|
||||
|
||||
if (!LootTable.lootTables.containsKey(groupRow.getValueOne()))
|
||||
return;
|
||||
|
||||
lootTable = LootTable.lootTables.get(groupRow.getValueOne());
|
||||
|
||||
int minRoll = (int) ((calculatedMobLevel - 5) * 5);
|
||||
int maxRoll = (int) ((calculatedMobLevel + 15) * 5);
|
||||
|
||||
if (minRoll < (int) lootTable.minRoll)
|
||||
minRoll = (int) lootTable.minRoll;
|
||||
|
||||
if (maxRoll < minRoll)
|
||||
maxRoll = minRoll;
|
||||
|
||||
if (maxRoll > 320)
|
||||
maxRoll = 320;
|
||||
|
||||
roll = ThreadLocalRandom.current().nextInt(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
||||
lootRow = lootTable.getLootRow(roll); //get the item row from the bell's curve of level +-15
|
||||
|
||||
if (lootRow == null)
|
||||
continue; //no item found for roll
|
||||
|
||||
itemBaseUUID = lootRow.getValueOne();
|
||||
|
||||
if (lootRow.getValueOne() == 0)
|
||||
continue;
|
||||
|
||||
//handle quantities > 1 for resource drops
|
||||
|
||||
minSpawn = lootRow.getValueTwo();
|
||||
maxSpawn = lootRow.getValueThree();
|
||||
|
||||
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
||||
|
||||
if (maxSpawn > 1)
|
||||
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
|
||||
|
||||
itemBase = ItemBase.getItemBase(itemBaseUUID);
|
||||
|
||||
if (itemBase == null)
|
||||
return;
|
||||
|
||||
LootTable.HandleDropLogs(itemBase);
|
||||
|
||||
switch (itemBase.getUUID()) {
|
||||
case 19290:
|
||||
continue;
|
||||
case 19291:
|
||||
continue;
|
||||
case 19292:
|
||||
continue;
|
||||
case 27530:
|
||||
continue;
|
||||
case 973000:
|
||||
continue;
|
||||
case 973200:
|
||||
continue;
|
||||
|
||||
case 26360:
|
||||
continue;
|
||||
}
|
||||
|
||||
// Handle drop rates of resources/runes/contracts.
|
||||
// We intentionally drop them in half
|
||||
|
||||
if (itemBase.getType() == ItemType.OFFERING)
|
||||
spawnQuanity = 1;
|
||||
|
||||
if (spawnQuanity > 0)
|
||||
mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false);
|
||||
else
|
||||
mobLoot = new MobLoot(mob, itemBase, false);
|
||||
|
||||
loot.add(mobLoot);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static int gaussianLevel(int level) {
|
||||
|
||||
int ret = -76;
|
||||
|
||||
while (ret < -75 || ret > 75) {
|
||||
@@ -723,6 +150,7 @@ public class LootTable {
|
||||
|
||||
//This set's the drop chances for stat runes.
|
||||
public static void populateStatRuneChances() {
|
||||
|
||||
//+3, Increased
|
||||
statRuneChances.put(250018, 60);
|
||||
statRuneChances.put(250009, 60);
|
||||
@@ -787,74 +215,6 @@ public class LootTable {
|
||||
statRuneChances.put(250008, 60);
|
||||
}
|
||||
|
||||
private static void HandleDropLogs(ItemBase itemBase) {
|
||||
|
||||
if (itemBase == null)
|
||||
return;
|
||||
|
||||
LootTable.dropCount++; //item dropped, add to all item count.
|
||||
|
||||
|
||||
if (LootTable.itemsDroppedMap.get(itemBase) == null) {
|
||||
LootTable.itemsDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
||||
} else {
|
||||
int dropCount = LootTable.itemsDroppedMap.get(itemBase);
|
||||
dropCount++;
|
||||
LootTable.itemsDroppedMap.put(itemBase, dropCount);
|
||||
}
|
||||
|
||||
switch (itemBase.getType()) {
|
||||
case RESOURCE:
|
||||
LootTable.resourceCount++;
|
||||
|
||||
if (LootTable.resourceDroppedMap.get(itemBase) == null) {
|
||||
LootTable.resourceDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
||||
} else {
|
||||
int dropCount = LootTable.resourceDroppedMap.get(itemBase);
|
||||
dropCount++;
|
||||
LootTable.resourceDroppedMap.put(itemBase, dropCount);
|
||||
}
|
||||
break;
|
||||
case RUNE:
|
||||
LootTable.runeCount++;
|
||||
if (LootTable.runeDroppedMap.get(itemBase) == null) {
|
||||
LootTable.runeDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
||||
} else {
|
||||
int dropCount = LootTable.runeDroppedMap.get(itemBase);
|
||||
dropCount++;
|
||||
LootTable.runeDroppedMap.put(itemBase, dropCount);
|
||||
}
|
||||
break;
|
||||
case CONTRACT:
|
||||
LootTable.contractCount++;
|
||||
|
||||
if (LootTable.contractDroppedMap.get(itemBase) == null) {
|
||||
LootTable.contractDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
||||
} else {
|
||||
int dropCount = LootTable.contractDroppedMap.get(itemBase);
|
||||
dropCount++;
|
||||
LootTable.contractDroppedMap.put(itemBase, dropCount);
|
||||
}
|
||||
|
||||
break;
|
||||
case WEAPON: //Glass Drop
|
||||
|
||||
if (itemBase.isGlass()) {
|
||||
LootTable.glassCount++;
|
||||
if (LootTable.glassDroppedMap.get(itemBase) == null) {
|
||||
LootTable.glassDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
||||
} else {
|
||||
int dropCount = LootTable.glassDroppedMap.get(itemBase);
|
||||
dropCount++;
|
||||
LootTable.glassDroppedMap.put(itemBase, dropCount);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static Item CreateGamblerItem(Item item, PlayerCharacter gambler) {
|
||||
|
||||
if (item == null)
|
||||
@@ -931,25 +291,25 @@ public class LootTable {
|
||||
break;
|
||||
}
|
||||
//couldnt find group
|
||||
|
||||
if (groupID == 0)
|
||||
return null;
|
||||
|
||||
|
||||
LootTable lootGroup = LootTable.lootGroups.get(groupID);
|
||||
|
||||
if (lootGroup == null)
|
||||
return null;
|
||||
|
||||
float calculatedMobLevel;
|
||||
int minSpawn;
|
||||
int maxSpawn;
|
||||
int spawnQuanity = 0;
|
||||
int prefixValue = 0;
|
||||
int suffixValue = 0;
|
||||
int subTableID;
|
||||
String modifierPrefix = "";
|
||||
String modifierSuffix = "";
|
||||
|
||||
// Lookup Table Variables
|
||||
|
||||
LootTable lootTable;
|
||||
LootRow lootRow;
|
||||
LootRow groupRow = null;
|
||||
@@ -958,10 +318,9 @@ public class LootTable {
|
||||
LootRow modRow = null;
|
||||
|
||||
// Used for actual generation of items
|
||||
|
||||
int itemBaseUUID;
|
||||
ItemBase itemBase = null;
|
||||
MobLoot mobLoot;
|
||||
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(100) + 1; //Does not return Max, but does return min?
|
||||
|
||||
@@ -976,24 +335,23 @@ public class LootTable {
|
||||
|
||||
itemBaseUUID = lootRow.getValueOne();
|
||||
|
||||
|
||||
if (lootRow.getValueOne() == 0)
|
||||
return null;
|
||||
|
||||
//handle quantities > 1 for resource drops
|
||||
|
||||
minSpawn = lootRow.getValueTwo();
|
||||
maxSpawn = lootRow.getValueThree();
|
||||
|
||||
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
||||
|
||||
if (maxSpawn > 1)
|
||||
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
|
||||
|
||||
|
||||
//get modifierPrefix
|
||||
|
||||
calculatedMobLevel = 49;
|
||||
|
||||
|
||||
int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
|
||||
if (chanceMod < 25) {
|
||||
@@ -1001,7 +359,6 @@ public class LootTable {
|
||||
|
||||
if (modGroup != null) {
|
||||
|
||||
|
||||
for (int a = 0; a < 10; a++) {
|
||||
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(roll);
|
||||
@@ -1009,7 +366,6 @@ public class LootTable {
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (modRow != null) {
|
||||
subTableID = modRow.getValueOne();
|
||||
|
||||
@@ -1025,13 +381,10 @@ public class LootTable {
|
||||
if (roll > modTable.maxRoll)
|
||||
roll = (int) modTable.maxRoll;
|
||||
|
||||
|
||||
modRow = modTable.getLootRow(roll);
|
||||
|
||||
if (modRow != null) {
|
||||
prefixValue = modRow.getValueOne();
|
||||
if (modRow != null)
|
||||
modifierPrefix = modRow.getAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1064,14 +417,11 @@ public class LootTable {
|
||||
|
||||
modRow = modTable.getLootRow(roll);
|
||||
|
||||
if (modRow == null) {
|
||||
if (modRow == null)
|
||||
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
|
||||
}
|
||||
|
||||
if (modRow != null) {
|
||||
suffixValue = modRow.getValueOne();
|
||||
if (modRow != null)
|
||||
modifierSuffix = modRow.getAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1080,7 +430,6 @@ public class LootTable {
|
||||
|
||||
if (modGroup != null) {
|
||||
|
||||
|
||||
for (int a = 0; a < 10; a++) {
|
||||
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(roll);
|
||||
@@ -1088,14 +437,13 @@ public class LootTable {
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (modRow != null) {
|
||||
|
||||
subTableID = modRow.getValueOne();
|
||||
|
||||
if (LootTable.modTables.containsKey(subTableID)) {
|
||||
|
||||
modTable = LootTable.modTables.get(subTableID);
|
||||
|
||||
roll = gaussianLevel((int) calculatedMobLevel);
|
||||
|
||||
if (roll < modTable.minRoll)
|
||||
@@ -1104,17 +452,13 @@ public class LootTable {
|
||||
if (roll > modTable.maxRoll)
|
||||
roll = (int) modTable.maxRoll;
|
||||
|
||||
|
||||
modRow = modTable.getLootRow(roll);
|
||||
|
||||
if (modRow == null) {
|
||||
if (modRow == null)
|
||||
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
|
||||
}
|
||||
|
||||
if (modRow != null) {
|
||||
prefixValue = modRow.getValueOne();
|
||||
if (modRow != null)
|
||||
modifierPrefix = modRow.getAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1148,30 +492,24 @@ public class LootTable {
|
||||
|
||||
modRow = modTable.getLootRow(roll);
|
||||
|
||||
if (modRow == null) {
|
||||
if (modRow == null)
|
||||
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
|
||||
}
|
||||
|
||||
if (modRow != null) {
|
||||
suffixValue = modRow.getValueOne();
|
||||
if (modRow != null)
|
||||
modifierSuffix = modRow.getAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
itemBase = ItemBase.getItemBase(itemBaseUUID);
|
||||
byte charges = (byte) itemBase.getNumCharges();
|
||||
short dur = (short) itemBase.getDurability();
|
||||
|
||||
|
||||
short weight = itemBase.getWeight();
|
||||
if (!gambler.getCharItemManager().hasRoomInventory(weight)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!gambler.getCharItemManager().hasRoomInventory(weight))
|
||||
return null;
|
||||
|
||||
Item gambledItem = new Item(itemBase, gambler.getObjectUUID(),
|
||||
OwnerType.PlayerCharacter, charges, charges, dur, dur,
|
||||
@@ -1186,25 +524,22 @@ public class LootTable {
|
||||
|
||||
try {
|
||||
gambledItem = DbManager.ItemQueries.ADD_ITEM(gambledItem);
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
if (gambledItem == null) {
|
||||
|
||||
if (gambledItem == null)
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!modifierPrefix.isEmpty())
|
||||
gambledItem.addPermanentEnchantment(modifierPrefix, 0);
|
||||
|
||||
if (!modifierSuffix.isEmpty())
|
||||
gambledItem.addPermanentEnchantment(modifierSuffix, 0);
|
||||
|
||||
|
||||
//add item to inventory
|
||||
gambler.getCharItemManager().addItemToInventory(gambledItem);
|
||||
|
||||
gambler.getCharItemManager().addItemToInventory(gambledItem);
|
||||
gambler.getCharItemManager().updateInventory();
|
||||
|
||||
return gambledItem;
|
||||
@@ -1213,6 +548,7 @@ public class LootTable {
|
||||
public void addRow(float min, float max, int valueOne, int valueTwo, int valueThree, String action) {
|
||||
|
||||
//hackey way to set the minimum roll for SHIAT!
|
||||
|
||||
if (min < this.minRoll)
|
||||
this.minRoll = min;
|
||||
|
||||
@@ -1223,29 +559,27 @@ public class LootTable {
|
||||
int maxInt = (int) max;
|
||||
|
||||
//Round up min
|
||||
if (minInt != min) {
|
||||
|
||||
if (minInt != min)
|
||||
min = minInt + 1;
|
||||
}
|
||||
|
||||
//Round down max;
|
||||
|
||||
if (maxInt != max)
|
||||
max = maxInt;
|
||||
|
||||
|
||||
LootRow lootRow = new LootRow(valueOne, valueTwo, valueThree, action);
|
||||
for (int i = (int) min; i <= max; i++) {
|
||||
|
||||
for (int i = (int) min; i <= max; i++)
|
||||
lootTable.put(i, lootRow);
|
||||
}
|
||||
}
|
||||
|
||||
public LootRow getLootRow(int probability) {
|
||||
|
||||
if (lootTable.containsKey(probability))
|
||||
return lootTable.get(probability);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public ConcurrentHashMap<Integer, LootRow> getLootTable() {
|
||||
return lootTable;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user