forked from MagicBane/Server
Captains force march minions
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@@ -252,14 +252,17 @@ public class MobAI {
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try {
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try {
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//make sure mob is out of combat stance
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
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//early exit while waiting to patrol again
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// early exit while waiting to patrol again.
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// Minions are force marched if captain is alive
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boolean forced = mob.agentType.equals(Enum.AIAgentType.GUARDMINION) &&
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mob.guardCaptain.isAlive();
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
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return;
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if (!forced)
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return;
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//guards inherit barracks patrol points dynamically
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//guards inherit barracks patrol points dynamically
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