forked from MagicBane/Server
Tweak to behavior type setup.
This commit is contained in:
@@ -1689,11 +1689,14 @@ public class Mob extends AbstractIntelligenceAgent {
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else
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this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID);
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// Guard captain AI
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// Setup mobile AI
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if (this.contract != null) {
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if (NPC.ISGuardCaptain(contract.getContractID())) {
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// Load AI for guard captains
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if (NPC.ISGuardCaptain(contract.getContractID()) || this.contract.getContractID() == 910) { // Guard Dog
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this.behaviourType = MobBehaviourType.GuardCaptain;
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this.spawnTime = 60 * 15;
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this.isPlayerGuard = true;
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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@@ -1708,14 +1711,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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}
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// Load AI for guard dogs
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if (this.contract.getContractID() == 910) {
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this.isPlayerGuard = true;
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this.behaviourType = MobBehaviourType.GuardCaptain;
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this.spawnTime = 900;
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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}
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}
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// Default to the mobbase for AI if nothing is hte mob field to override.
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@@ -1723,6 +1718,9 @@ public class Mob extends AbstractIntelligenceAgent {
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if (this.behaviourType == null || this.behaviourType.equals(MobBehaviourType.None))
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this.behaviourType = this.getMobBase().fsm;
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if (this.behaviourType == null)
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this.behaviourType = MobBehaviourType.None;
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if (this.building != null)
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this.guild = this.building.getGuild();
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else
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