forked from MagicBane/Server
Logic cleanup
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@@ -530,23 +530,24 @@ public class ItemTemplate {
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if (itemManager == null || abstractCharacter == null)
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return false;
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if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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// Early exit for mobiles and NPCS.
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// Perhaps not needed now that mobs have skills.
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if (!validForSlot(slot, itemManager.getEquipped(), item))
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return false;
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if (EnumSet.of(Enum.GameObjectType.NPC, Enum.GameObjectType.Mob).contains(abstractCharacter.getObjectType()))
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return false;
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if (!validForSkills(item, abstractCharacter.getSkills()))
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return false;
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if (!validForSlot(slot, itemManager.getEquipped(), item))
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return false;
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if (canCharacterEquip(item, abstractCharacter) == false)
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return false;
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if (!validForSkills(item, abstractCharacter.getSkills()))
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return false;
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//players can't wear 0 value items.
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if (canCharacterEquip(item, abstractCharacter) == false)
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return false;
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return item.template.item_value != 0 || Kit.IsNoobGear(item.getItemBase().uuid);
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//players can't wear 0 value items.
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}
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return item.template.item_value != 0 || Kit.IsNoobGear(item.getItemBase().uuid);
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return true; //Mobiles and NPC's don't need to check equip
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}
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}
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