building and region lookup completed

This commit is contained in:
2023-10-18 18:45:50 -05:00
parent b928bedeb6
commit 7886aa6041
3 changed files with 14 additions and 8 deletions
+9 -5
View File
@@ -26,11 +26,13 @@ public class RegionCmd extends AbstractDevCmd {
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
String newline = "\r\n ";
String output;
output = "Target Region Information:" + newline;
Building building = BuildingManager.getBuildingAtLocation(((AbstractCharacter) target).loc);
if(building == null){
this.throwbackInfo(pc, "No Building At This Location.") ;
} else{
this.throwbackInfo(pc, "Building At Location: " + building.getName());
}
Regions region = ((AbstractCharacter)target).region;
if (region == null) {
@@ -39,9 +41,11 @@ public class RegionCmd extends AbstractDevCmd {
}
if(region != null) {
this.throwbackInfo(pc, "Region Info: " + ((AbstractCharacter) target).getName());
this.throwbackInfo(pc, "Region Name: " + region);
this.throwbackInfo(pc, "Region Height: " + region.lerpY((AbstractCharacter)target));
output += "Player Info: " + ((AbstractCharacter) target).getName() + newline;
output += "Region Building: " + building.getName() + newline;
output += "Region Height: " + region.lerpY((AbstractCharacter)target) + newline;
output += "is Stairs: " + region.stairs + newline;
this.throwbackInfo(pc, output);
}
}
+4 -2
View File
@@ -949,7 +949,7 @@ public enum BuildingManager {
building.isDeranking.compareAndSet(true, false);
}
public static Building getBuildingAtLocation(Vector3fImmutable loc){
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(loc,128,MBServerStatics.MASK_BUILDING)){
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(loc,64,MBServerStatics.MASK_BUILDING)){
Building building = (Building)awo;
if(building == null)
continue;
@@ -958,7 +958,9 @@ public enum BuildingManager {
float minZ = building.loc.z - building.getBounds().getHalfExtents().y;
float maxZ = building.loc.z + building.getBounds().getHalfExtents().y;
if(loc.x > minX && loc.x < maxX && loc.z > minZ && loc.x < maxZ)
boolean meetsX = loc.x > minX && loc.x < maxX;
boolean meetsY = loc.z > minZ && loc.z < maxZ;
if(meetsX && meetsY)
return building;
}
+1 -1
View File
@@ -991,7 +991,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if(building != null){
//look for region in the building we are in
for(Regions regionCycle : building.getBounds().getRegions())
if(regionCycle.isPointInPolygon(value))
if(regionCycle.isPointInPolygon(value) && Math.abs(regionCycle.highLerp.y - value.y) < 10)
region = regionCycle;
}
float regionHeightOffset = 0;