forked from MagicBane/Server
Updated city planting to conform to class refactor project.
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@@ -34,16 +34,19 @@ public class dbCityHandler extends dbHandlerBase {
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case "zone":
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Zone zone = new Zone(rs);
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DbManager.addToCache(zone);
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zone.runAfterLoad();
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list.add(zone);
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break;
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case "building":
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Building building = new Building(rs);
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DbManager.addToCache(building);
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building.runAfterLoad();
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list.add(building);
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break;
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case "city":
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City city = new City(rs);
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DbManager.addToCache(city);
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city.runAfterLoad();
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list.add(city);
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break;
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}
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@@ -766,8 +766,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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cityObjectMap.put(gameObject.getObjectType(), gameObject);
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treeObject = (Building) cityObjectMap.get(GameObjectType.Building);
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treeObject.runAfterLoad();
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cityObject = (City) cityObjectMap.get(GameObjectType.City);
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zoneObject = (Zone) cityObjectMap.get(GameObjectType.Zone);
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@@ -799,6 +797,10 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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City.lastCityUpdate = System.currentTimeMillis();
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treeObject.setLoc(treeObject.getLoc());
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// As this is a new static object set it's dirtyFlag
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// so players already near it will have the object loaded.
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InterestManager.setObjectDirty(treeObject);
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serverRealm.addCity(cityObject.getObjectUUID());
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