Updated city planting to conform to class refactor project.

This commit is contained in:
2023-12-24 09:44:01 -05:00
parent eb5bc14974
commit 78a0416b19
2 changed files with 7 additions and 2 deletions
@@ -34,16 +34,19 @@ public class dbCityHandler extends dbHandlerBase {
case "zone":
Zone zone = new Zone(rs);
DbManager.addToCache(zone);
zone.runAfterLoad();
list.add(zone);
break;
case "building":
Building building = new Building(rs);
DbManager.addToCache(building);
building.runAfterLoad();
list.add(building);
break;
case "city":
City city = new City(rs);
DbManager.addToCache(city);
city.runAfterLoad();
list.add(city);
break;
}
@@ -766,8 +766,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
cityObjectMap.put(gameObject.getObjectType(), gameObject);
treeObject = (Building) cityObjectMap.get(GameObjectType.Building);
treeObject.runAfterLoad();
cityObject = (City) cityObjectMap.get(GameObjectType.City);
zoneObject = (Zone) cityObjectMap.get(GameObjectType.Zone);
@@ -799,6 +797,10 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis();
treeObject.setLoc(treeObject.getLoc());
// As this is a new static object set it's dirtyFlag
// so players already near it will have the object loaded.
InterestManager.setObjectDirty(treeObject);
serverRealm.addCity(cityObject.getObjectUUID());