forked from MagicBane/Server
Tightened clamping.
This commit is contained in:
@@ -306,11 +306,17 @@ public class HeightMap {
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Vector2f gridSquare;
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Vector2f gridSquare;
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if (zoneLoc.x < 0 || zoneLoc.x > this.fullExtentsX)
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if (zoneLoc.x < 0)
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return -1;
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zoneLoc.x = 0;
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if (zoneLoc.y < 0 || zoneLoc.y > this.fullExtentsY)
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if (zoneLoc.y < 0)
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return -1;
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zoneLoc.y = 0;
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if (zoneLoc.x > this.fullExtentsX)
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zoneLoc.x = this.fullExtentsX;
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if (zoneLoc.y > this.fullExtentsY)
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zoneLoc.y = this.fullExtentsY;
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int maxX = (int) (this.fullExtentsX / this.bucketWidthX);
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int maxX = (int) (this.fullExtentsX / this.bucketWidthX);
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int maxY = (int) (this.fullExtentsY / this.bucketWidthY);
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int maxY = (int) (this.fullExtentsY / this.bucketWidthY);
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@@ -320,10 +326,15 @@ public class HeightMap {
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int gridX = (int) gridSquare.x;
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int gridX = (int) gridSquare.x;
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int gridY = (int) gridSquare.y;
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int gridY = (int) gridSquare.y;
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if (gridX < 0)
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gridX = 0;
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if (gridY < 0)
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gridY = 0;
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if (gridX > maxX)
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if (gridX > maxX)
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gridX = maxX;
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gridX = maxX - 1;
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if (gridY > maxY)
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if (gridY > maxY)
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gridY = maxY;
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gridY = maxY - 1;
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float offsetX = (gridSquare.x - gridX);
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float offsetX = (gridSquare.x - gridX);
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float offsetY = gridSquare.y - gridY;
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float offsetY = gridSquare.y - gridY;
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