stairs region corrected

This commit is contained in:
2023-10-18 20:03:41 -05:00
parent 7886aa6041
commit 79eb5b9cdf
3 changed files with 9 additions and 5 deletions
+2 -1
View File
@@ -44,7 +44,8 @@ public class RegionCmd extends AbstractDevCmd {
output += "Player Info: " + ((AbstractCharacter) target).getName() + newline;
output += "Region Building: " + building.getName() + newline;
output += "Region Height: " + region.lerpY((AbstractCharacter)target) + newline;
output += "is Stairs: " + region.stairs + newline;
output += "is Stairs: " + region.isStairs() + newline;
output += "is Outside: " + region.isOutside();
this.throwbackInfo(pc, output);
}
@@ -27,6 +27,7 @@ import engine.math.Bounds;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.net.DispatchMessage;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
@@ -1007,6 +1008,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
this.inBuildingID = 0;
this.inFloorID = -1;
}
float terrainHeight = Terrain.getWorldHeight(value);
Vector3fImmutable finalLocation = new Vector3fImmutable(value.x,terrainHeight + regionHeightOffset, value.z);
super.setLoc(finalLocation); // set the location in the world
+5 -4
View File
@@ -170,10 +170,10 @@ public class Regions {
return true;
//next region is stairs, if they are on the same level as stairs or 1 up, world object can enter.
if (toEnter.stairs)
if (toEnter.isStairs())
if (worldObject.region.level == toEnter.level || toEnter.level - 1 == worldObject.region.level)
return true;
if (worldObject.region.stairs) {
if (worldObject.region.isStairs()) {
boolean movingUp = false;
@@ -239,7 +239,7 @@ public class Regions {
return true;
//cant move up a level without stairs.
if (!fromRegion.stairs)
if (!fromRegion.isStairs())
return false;
boolean movingUp = false;
@@ -367,7 +367,8 @@ public class Regions {
}
public boolean isStairs() {
return stairs;
return this.highLerp.y - this.lowLerp.y > 0.25f;
}
public boolean isExit() {