forked from MagicBane/Server
Modified GenTable.rollTable() interface to support drop rates natively.
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@@ -150,7 +150,7 @@ public enum LootManager {
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int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1);
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll);
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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if (selectedRow == null)
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return null;
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@@ -207,7 +207,7 @@ public enum LootManager {
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private static MobLoot GeneratePrefix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll);
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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if (selectedRow == null)
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return inItem;
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@@ -239,7 +239,7 @@ public enum LootManager {
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private static MobLoot GenerateSuffix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll);
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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if (selectedRow == null)
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return inItem;
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@@ -402,8 +402,8 @@ public enum LootManager {
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//roll 1-100 for the gen table selection
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int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1);
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GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll);
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int genRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll, LootManager.NORMAL_DROP_RATE);
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if(selectedRow == null)
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return;
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@@ -29,7 +29,7 @@ public class GenTableEntry {
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this.sModTable = rs.getInt("sModTableID");
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}
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public static GenTableEntry rollTable(int genTable, int roll) {
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public static GenTableEntry rollTable(int genTable, int roll, float dropRate) {
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GenTableEntry genTableEntry = null;
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List<GenTableEntry> genTableEntryList;
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