forked from MagicBane/Server
Rework of class interface.
This commit is contained in:
@@ -14,7 +14,6 @@ import engine.gameManager.DbManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Zone;
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import engine.util.MapLoader;
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import org.pmw.tinylog.Logger;
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@@ -222,27 +221,29 @@ public class HeightMap {
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return nextZone;
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}
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public static float getWorldHeight(AbstractWorldObject worldObject) {
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public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) {
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Vector2f parentLoc = new Vector2f(-1, -1);
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Zone currentZone = ZoneManager.findSmallestZone(worldObject.getLoc());
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if (currentZone == null)
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return worldObject.getAltitude();
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return 0;
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currentZone = getNextZoneWithTerrain(currentZone);
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if (currentZone == ZoneManager.getSeaFloor())
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return currentZone.getAbsY() + worldObject.getAltitude();
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return currentZone.getAbsY();
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Zone parentZone = getNextZoneWithTerrain(currentZone.getParent());
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HeightMap heightMap = currentZone.getHeightMap();
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldObject.getLoc(), currentZone);
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Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldObject.getLoc(), currentZone);
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if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor()))
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return currentZone.getAbsY();
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, currentZone);
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Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLoc, currentZone);
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if ((parentZone != null) && (parentZone.getHeightMap() != null))
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parentLoc = ZoneManager.worldToZoneSpace(worldObject.getLoc(), parentZone);
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parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone);
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float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
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@@ -263,18 +264,6 @@ public class HeightMap {
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float bucketScaleX = heightMap.outsetX / parentXRadius;
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float bucketScaleZ = heightMap.outsetZ / parentZRadius;
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if (bucketScaleX <= 0.40000001)
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bucketScaleX = heightMap.outsetZ / parentXRadius;
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if (bucketScaleX > 0.40000001)
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bucketScaleX = 0.40000001f;
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if (bucketScaleZ <= 0.40000001)
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bucketScaleZ = heightMap.outsetX / parentZRadius;
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if (bucketScaleZ > 0.40000001)
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bucketScaleZ = 0.40000001f;
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float outsideGridSizeX = 1 - bucketScaleX; //32/256
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float outsideGridSizeZ = 1 - bucketScaleZ;
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float weight;
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@@ -327,100 +316,12 @@ public class HeightMap {
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public static float getWorldHeight(Vector3fImmutable worldLoc) {
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Vector2f parentLoc = new Vector2f(-1, -1);
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Zone currentZone = ZoneManager.findSmallestZone(worldLoc);
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if (currentZone == null)
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return 0;
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return getWorldHeight(currentZone, worldLoc);
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currentZone = getNextZoneWithTerrain(currentZone);
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if (currentZone == ZoneManager.getSeaFloor())
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return currentZone.getAbsY();
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Zone parentZone = getNextZoneWithTerrain(currentZone.getParent());
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HeightMap heightMap = currentZone.getHeightMap();
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if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor()))
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return currentZone.getAbsY();
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, currentZone);
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Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLoc, currentZone);
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if ((parentZone != null) && (parentZone.getHeightMap() != null))
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parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone);
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float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
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float worldAltitude = currentZone.getWorldAltitude();
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float realWorldAltitude = interaltitude + worldAltitude;
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//OUTSET
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if (parentZone != null) {
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// if (currentZone.getHeightMap() != null && parentZone.getHeightMap() != null && parentZone.getParent() != null && parentZone.getParent().getHeightMap() != null)
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// return realWorldAltitude;
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float parentXRadius = currentZone.getBounds().getHalfExtents().x;
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float parentZRadius = currentZone.getBounds().getHalfExtents().y;
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float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
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float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
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float bucketScaleX = heightMap.outsetX / parentXRadius;
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float bucketScaleZ = heightMap.outsetZ / parentZRadius;
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float outsideGridSizeX = 1 - bucketScaleX; //32/256
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float outsideGridSizeZ = 1 - bucketScaleZ;
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float weight;
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double scale;
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if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
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weight = (offsetX - outsideGridSizeX) / bucketScaleX;
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scale = Math.atan2((.5 - weight) * 3.1415927, 1);
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float scaleChild = (float) ((scale + 1) * .5);
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float scaleParent = 1 - scaleChild;
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
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float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
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parentCenterAltitude += currentZone.getYCoord();
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parentCenterAltitude += interaltitude;
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float firstScale = parentAltitude * scaleParent;
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float secondScale = parentCenterAltitude * scaleChild;
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float outsetALt = firstScale + secondScale;
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outsetALt += currentZone.getParent().getWorldAltitude();
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realWorldAltitude = outsetALt;
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} else if (offsetZ > outsideGridSizeZ) {
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weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
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scale = Math.atan2((.5 - weight) * 3.1415927, 1);
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float scaleChild = (float) ((scale + 1) * .5);
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float scaleParent = 1 - scaleChild;
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
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float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
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parentCenterAltitude += currentZone.getYCoord();
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parentCenterAltitude += interaltitude;
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float firstScale = parentAltitude * scaleParent;
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float secondScale = parentCenterAltitude * scaleChild;
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float outsetALt = firstScale + secondScale;
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outsetALt += currentZone.getParent().getWorldAltitude();
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realWorldAltitude = outsetALt;
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}
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}
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return realWorldAltitude;
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}
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public static float getOutsetHeight(float interpolatedAltitude, Zone zone, Vector3fImmutable worldLocation) {
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@@ -496,15 +397,6 @@ public class HeightMap {
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return outsetALt;
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}
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public static Vector2f getGridOffset(Vector2f gridSquare) {
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int floorX = (int) gridSquare.x;
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int floorY = (int) gridSquare.y;
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return new Vector2f(gridSquare.x - floorX, gridSquare.y - floorY);
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}
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public static void loadAlHeightMaps() {
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// Load the heightmaps into staging hashmap keyed by HashMapID
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@@ -618,48 +510,6 @@ public class HeightMap {
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return interpolatedHeight;
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}
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public float getInterpolatedTerrainHeight(Vector3fImmutable zoneLoc3f) {
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Vector2f zoneLoc = new Vector2f(zoneLoc3f.x, zoneLoc3f.z);
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Vector2f gridSquare;
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if (zoneLoc.x < 0 || zoneLoc.x > this.fullExtentsX)
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return -1;
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if (zoneLoc.y < 0 || zoneLoc.y > this.fullExtentsY)
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return -1;
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//flip the Y so it grabs from the bottom left instead of top left.
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//zoneLoc.setY(maxZoneHeight - zoneLoc.y);
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gridSquare = getGridSquare(zoneLoc);
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int gridX = (int) gridSquare.x;
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int gridY = (int) (gridSquare.y);
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float offsetX = (gridSquare.x - gridX);
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float offsetY = gridSquare.y - gridY;
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//get height of the 4 vertices.
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float topLeftHeight = pixelColorValues[gridX][gridY];
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float topRightHeight = pixelColorValues[gridX + 1][gridY];
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float bottomLeftHeight = pixelColorValues[gridX][gridY + 1];
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float bottomRightHeight = pixelColorValues[gridX + 1][gridY + 1];
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float interpolatedHeight;
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interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX);
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interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
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interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
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interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
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interpolatedHeight *= (float) this.maxHeight / 256; // Scale height
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return interpolatedHeight;
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}
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private void generatePixelData() {
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Color color;
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@@ -28,7 +28,7 @@ public class GetHeightCmd extends AbstractDevCmd {
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AbstractGameObject target) {
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float height = HeightMap.getWorldHeight(pc);
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float height = HeightMap.getWorldHeight(pc.getLoc());
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this.throwbackInfo(pc, "Altitude : " + height);
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@@ -502,7 +502,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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return;
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this.lastLoc = new Vector3fImmutable(this.loc);
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this.loc = loc;
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
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//lets not add mob to world grid if he is currently despawned.
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if (this.getObjectType().equals(GameObjectType.Mob) && ((Mob) this).despawned)
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@@ -4834,7 +4834,7 @@ public class PlayerCharacter extends AbstractCharacter {
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} else
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this.altitude = this.getDesiredAltitude();
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
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this.setTakeOffTime(0);
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MovementManager.finishChangeAltitude(this, this.getDesiredAltitude());
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@@ -4842,7 +4842,7 @@ public class PlayerCharacter extends AbstractCharacter {
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return;
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}
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
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}
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public boolean hasBoon() {
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