forked from MagicBane/Server
Begin refactor location collections.
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@@ -20,8 +20,17 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
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this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
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}
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public ArrayList<BuildingLocation> LOAD_BUILDING_LOCATIONS() {
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prepareCallable("select * from static_building_location " +
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"where type = 6 or type = 8 " +
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"GROUP BY buildingID, slot " +
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"ORDER BY buildingID, slot ASC;");
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return getObjectList();
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}
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public ArrayList<BuildingLocation> LOAD_ALL_BUILDING_LOCATIONS() {
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prepareCallable("SELECT * FROM `static_building_location`;");
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return getObjectList();
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}
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}
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@@ -25,12 +25,17 @@ import org.pmw.tinylog.Logger;
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import java.time.LocalDateTime;
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import java.time.ZoneId;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ThreadLocalRandom;
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public enum BuildingManager {
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BUILDINGMANAGER;
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public static HashMap<Integer, ArrayList<BuildingLocation>> _stuckLocations;
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public static HashMap<Integer, ArrayList<BuildingLocation>> _slotLocations;
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public static boolean playerCanManage(PlayerCharacter player, Building building) {
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if (player == null)
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@@ -9,12 +9,16 @@
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package engine.objects;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DbManager;
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import engine.math.Vector3fImmutable;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.concurrent.ConcurrentHashMap;
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@@ -122,6 +126,35 @@ public class BuildingLocation extends AbstractGameObject {
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public void updateDatabase() {
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}
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public static void loadBuildingLocations() {
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ArrayList<BuildingLocation> buildingLocations = DbManager.BuildingLocationQueries.LOAD_ALL_BUILDING_LOCATIONS();
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HashMap<Integer, ArrayList<BuildingLocation>> locationCollection = new HashMap<>();
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// Only slot locations and stuck locations are currently loaded.
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for (BuildingLocation buildingLocation : buildingLocations) {
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switch (buildingLocation.type) {
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case 6:
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locationCollection = BuildingManager._slotLocations;
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break;
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case 8:
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locationCollection = BuildingManager._stuckLocations;
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break;
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}
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// Add location to the collection in BuildingManager
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if (locationCollection.containsKey(buildingLocation.buildingUUID))
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locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation);
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else {
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locationCollection.put(buildingLocation.buildingUUID, new ArrayList<>());
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locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation);
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}
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}
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}
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public static void loadAllLocations() {
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ArrayList<BuildingLocation> bls = DbManager.BuildingLocationQueries.LOAD_ALL_BUILDING_LOCATIONS();
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@@ -338,6 +338,7 @@ public class WorldServer {
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Logger.info("Loading building mountpoint data.");
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BuildingLocation.loadAllLocations();
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BuildingLocation.loadBuildingLocations();
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// Starting before loading of structures/guilds/characters
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// so the database connections are available to write
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