forked from MagicBane/Server
Rework of dev command; junk deleted.
This commit is contained in:
@@ -12,8 +12,6 @@ package engine.devcmd.cmds;
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import engine.InterestManagement.HeightMap;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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import engine.objects.Zone;
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@@ -29,7 +27,6 @@ public class GetHeightCmd extends AbstractDevCmd {
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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boolean end = true;
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float height = HeightMap.getWorldHeight(pc);
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@@ -42,175 +39,6 @@ public class GetHeightCmd extends AbstractDevCmd {
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this.throwbackInfo(pc, "Water Level : " + zone.getSeaLevel());
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this.throwbackInfo(pc, "Character Water Level Above : " + (pc.getCharacterHeight() + height - zone.getSeaLevel()));
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if (end)
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return;
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Vector2f gridSquare;
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Vector2f gridOffset;
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Vector2f parentGrid;
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Vector2f parentLoc = new Vector2f(-1, -1);
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Zone currentZone = ZoneManager.findSmallestZone(pc.getLoc());
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if (currentZone == null)
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return;
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Zone parentZone = currentZone.getParent();
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HeightMap heightMap = currentZone.getHeightMap();
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//find the next parents heightmap if the currentzone heightmap is null.
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while (heightMap == null) {
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if (currentZone == ZoneManager.getSeaFloor()) {
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this.throwbackInfo(pc, "Could not find a heightmap to get height.");
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break;
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}
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this.throwbackError(pc, "Heightmap does not exist for " + currentZone.getName());
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this.throwbackInfo(pc, "Using parent zone instead: ");
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currentZone = currentZone.getParent();
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heightMap = currentZone.getHeightMap();
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}
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if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor())) {
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this.throwbackInfo(pc, currentZone.getName() + " has no heightmap ");
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this.throwbackInfo(pc, "Current altitude: " + currentZone.absY);
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return;
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}
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), currentZone);
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Vector3fImmutable seaFloorLocalLoc = ZoneManager.worldToLocal(pc.getLoc(), ZoneManager.getSeaFloor());
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this.throwbackInfo(pc, "SeaFloor Local : " + seaFloorLocalLoc.x + " , " + seaFloorLocalLoc.y);
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this.throwbackInfo(pc, "Local Zone Location : " + zoneLoc.x + " , " + zoneLoc.y);
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Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(pc.getLoc(), currentZone);
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Vector3fImmutable parentLocFromCenter = ZoneManager.worldToLocal(pc.getLoc(), currentZone.getParent());
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this.throwbackInfo(pc, "Local Zone Location from center : " + localLocFromCenter);
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this.throwbackInfo(pc, "parent Zone Location from center : " + parentLocFromCenter);
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Vector2f parentZoneLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), currentZone.getParent());
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this.throwbackInfo(pc, "Parent Zone Location from Bottom Left : " + parentZoneLoc);
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if ((parentZone != null) && (parentZone.getHeightMap() != null)) {
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parentLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), parentZone);
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parentGrid = parentZone.getHeightMap().getGridSquare(parentLoc);
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} else
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parentGrid = new Vector2f(-1, -1);
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gridSquare = heightMap.getGridSquare(zoneLoc);
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gridOffset = HeightMap.getGridOffset(gridSquare);
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float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
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this.throwbackInfo(pc, currentZone.getName());
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this.throwbackInfo(pc, "Current Grid Square: " + gridSquare.x + " , " + gridSquare.y);
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this.throwbackInfo(pc, "Grid Offset: " + gridOffset.x + " , " + gridOffset.y);
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this.throwbackInfo(pc, "Parent Grid: " + parentGrid.x + " , " + parentGrid.y);
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if (parentGrid.x != -1) {
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
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this.throwbackInfo(pc, "Parent ALTITUDE: " + (parentAltitude));
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this.throwbackInfo(pc, "Parent Interpolation: " + (parentAltitude + parentZone.getWorldAltitude()));
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}
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this.throwbackInfo(pc, "interpolated height: " + interaltitude);
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this.throwbackInfo(pc, "interpolated height with World: " + (interaltitude + currentZone.getWorldAltitude()));
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float realWorldAltitude = interaltitude + currentZone.getWorldAltitude();
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//OUTSET
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if (parentZone != null) {
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float parentXRadius = currentZone.getBounds().getHalfExtents().x;
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float parentZRadius = currentZone.getBounds().getHalfExtents().y;
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float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
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float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
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float bucketScaleX = 100 / parentXRadius;
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float bucketScaleZ = 200 / parentZRadius;
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float outsideGridSizeX = 1 - bucketScaleX; //32/256
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float outsideGridSizeZ = 1 - bucketScaleZ;
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float weight;
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double scale;
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if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
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weight = (offsetX - outsideGridSizeX) / bucketScaleX;
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scale = Math.atan2((.5 - weight) * 3.1415927, 1);
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float scaleChild = (float) ((scale + 1) * .5);
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float scaleParent = 1 - scaleChild;
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
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float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
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parentCenterAltitude += currentZone.getYCoord();
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parentCenterAltitude += interaltitude;
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float firstScale = parentAltitude * scaleParent;
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float secondScale = parentCenterAltitude * scaleChild;
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float outsetALt = firstScale + secondScale;
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outsetALt += currentZone.getParent().getAbsY();
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realWorldAltitude = outsetALt;
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} else if (offsetZ > outsideGridSizeZ) {
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weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
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scale = Math.atan2((.5 - weight) * 3.1415927, 1);
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float scaleChild = (float) ((scale + 1) * .5);
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float scaleParent = 1 - scaleChild;
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
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float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
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parentCenterAltitude += currentZone.getYCoord();
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parentCenterAltitude += interaltitude;
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float firstScale = parentAltitude * scaleParent;
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float secondScale = parentCenterAltitude * scaleChild;
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float outsetALt = firstScale + secondScale;
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outsetALt += currentZone.getParent().getAbsY();
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realWorldAltitude = outsetALt;
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}
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}
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float strMod = pc.statStrBase - 40;
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strMod *= .00999999998f;
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strMod += 1f;
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float radius = 0;
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switch (pc.getRaceID()) {
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case 2017:
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radius = 3.1415927f;
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case 2000:
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}
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strMod *= 1.5707964f;
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strMod += 3.1415927f;
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strMod -= .5f;
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realWorldAltitude += strMod;
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this.throwbackInfo(pc, "interpolated height with World: " + realWorldAltitude);
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}
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@Override
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