forked from MagicBane/Server
Flip Flop
This commit is contained in:
@@ -339,10 +339,6 @@ public class HeightMap {
|
|||||||
if (zoneLoc.y > this.fullExtentsY)
|
if (zoneLoc.y > this.fullExtentsY)
|
||||||
zoneLoc.setY(this.fullExtentsY);
|
zoneLoc.setY(this.fullExtentsY);
|
||||||
|
|
||||||
// Flip Y coordinates
|
|
||||||
|
|
||||||
zoneLoc.setY(this.fullExtentsY - zoneLoc.y);
|
|
||||||
|
|
||||||
float xBucket = (zoneLoc.x / this.bucketWidthX);
|
float xBucket = (zoneLoc.x / this.bucketWidthX);
|
||||||
float yBucket = (zoneLoc.y / this.bucketWidthY);
|
float yBucket = (zoneLoc.y / this.bucketWidthY);
|
||||||
|
|
||||||
|
|||||||
@@ -305,9 +305,6 @@ public enum ZoneManager {
|
|||||||
localCoords = new Vector2f(worldVector.x, worldVector.z);
|
localCoords = new Vector2f(worldVector.x, worldVector.z);
|
||||||
localCoords = localCoords.subtract(zoneOrigin);
|
localCoords = localCoords.subtract(zoneOrigin);
|
||||||
|
|
||||||
localCoords.setY((serverZone.bounds.getHalfExtents().y * 2) - localCoords.y);
|
|
||||||
|
|
||||||
|
|
||||||
// TODO : Make sure this value does not go outside the zone's bounds.
|
// TODO : Make sure this value does not go outside the zone's bounds.
|
||||||
|
|
||||||
return localCoords;
|
return localCoords;
|
||||||
|
|||||||
Reference in New Issue
Block a user