forked from MagicBane/Server
Flip Flop
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@@ -339,10 +339,6 @@ public class HeightMap {
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if (zoneLoc.y > this.fullExtentsY)
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zoneLoc.setY(this.fullExtentsY);
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// Flip Y coordinates
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zoneLoc.setY(this.fullExtentsY - zoneLoc.y);
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float xBucket = (zoneLoc.x / this.bucketWidthX);
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float yBucket = (zoneLoc.y / this.bucketWidthY);
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@@ -305,9 +305,6 @@ public enum ZoneManager {
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localCoords = new Vector2f(worldVector.x, worldVector.z);
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localCoords = localCoords.subtract(zoneOrigin);
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localCoords.setY((serverZone.bounds.getHalfExtents().y * 2) - localCoords.y);
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// TODO : Make sure this value does not go outside the zone's bounds.
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return localCoords;
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