forked from MagicBane/Server
MobileFSM cleanup and bonus code removal
This commit is contained in:
+86
-173
@@ -30,23 +30,20 @@ import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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public class MobileFSM {
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private static void AttackTarget(Mob mob, AbstractWorldObject target) {
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if(mob == null){
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if (mob == null)
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return;
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}
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if(target == null || target.isAlive() == false){
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if (target == null || !target.isAlive()) {
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mob.setCombatTarget(null);
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return;
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}
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if(CombatUtilities.inRangeToAttack(mob,target) == false){
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if (!CombatUtilities.inRangeToAttack(mob, target))
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return;
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}
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switch (target.getObjectType()) {
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case PlayerCharacter:
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PlayerCharacter targetPlayer = (PlayerCharacter) target;
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if (canCast(mob) == true) {
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if (MobCast(mob) == false) {
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if (canCast(mob)) {
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if (!MobCast(mob))
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AttackPlayer(mob, targetPlayer);
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}
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} else {
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AttackPlayer(mob, targetPlayer);
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}
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@@ -57,18 +54,17 @@ public class MobileFSM {
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break;
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case Mob:
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Mob targetMob = (Mob) target;
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AttackMob(mob,targetMob);
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AttackMob(mob, targetMob);
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break;
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}
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}
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public static void AttackPlayer(Mob mob, PlayerCharacter target){
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public static void AttackPlayer(Mob mob, PlayerCharacter target) {
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if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) {
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mob.setCombatTarget(null);
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return;
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}
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if (mob.BehaviourType.callsForHelp) {
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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}
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if (!MovementUtilities.inRangeDropAggro(mob, target)) {
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mob.setCombatTarget(null);
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return;
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@@ -102,24 +98,19 @@ public class MobileFSM {
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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return;
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}
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}
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public static void AttackBuilding(Mob mob, Building target){
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public static void AttackBuilding(Mob mob, Building target) {
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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mob.setCombatTarget(null);
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return;
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}
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
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if(playercity != null) {
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for (Mob guard : playercity.getParent().zoneMobSet) {
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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if (guard.getCombatTarget() == null && guard.getGuild().equals(mob.getGuild()) == false) {
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
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guard.setCombatTarget(mob);
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}
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}
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}
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}
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if (mob.isSiege())
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MovementManager.sendRWSSMsg(mob);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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@@ -130,8 +121,7 @@ public class MobileFSM {
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if (mob.isSiege())
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delay = 15000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else
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if (mob.getWeaponItemBase(true) != null) {
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 15000;
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@@ -150,7 +140,7 @@ public class MobileFSM {
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DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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}
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}
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public static void AttackMob(Mob mob, Mob target){
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public static void AttackMob(Mob mob, Mob target) {
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if (mob.getRange() >= 30 && mob.isMoving())
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return;
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//no weapons, default mob attack speed 3 seconds.
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@@ -162,8 +152,7 @@ public class MobileFSM {
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if (mob.isSiege())
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else
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if (mob.getWeaponItemBase(true) != null) {
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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@@ -176,7 +165,6 @@ public class MobileFSM {
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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return;
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}
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private static void Patrol(Mob mob) {
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//make sure mob is out of combat stance
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@@ -186,7 +174,7 @@ public class MobileFSM {
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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if (mob.isMoving() == true) {
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if (mob.isMoving()) {
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//early exit for a mob who is already moving to a patrol point
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//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
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mob.stopPatrolTime = System.currentTimeMillis();
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@@ -194,16 +182,14 @@ public class MobileFSM {
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}
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//wait between 10 and 15 seconds after reaching patrol point before moving
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int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
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if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) {
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if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
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//early exit while waiting to patrol again
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return;
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}
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//guard captains inherit barracks patrol points dynamically
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if (mob.contract != null && NPC.ISGuardCaptain(mob.contract.getContractID())) {
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Building barracks = mob.building;
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if (barracks != null && barracks.patrolPoints != null && barracks.getPatrolPoints().isEmpty() == false) {
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty())
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mob.patrolPoints = barracks.patrolPoints;
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}
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}
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if (MovementUtilities.canMove(mob)) {
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//get the next index of the patrol point from the patrolPoints list
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@@ -211,10 +197,10 @@ public class MobileFSM {
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mob.lastPatrolPointIndex = 0;
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}
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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MovementUtilities.aiMove(mob,mob.destination,true);
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MovementUtilities.aiMove(mob, mob.destination, true);
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mob.lastPatrolPointIndex += 1;
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if(mob.isPlayerGuard()){
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for(Entry<Mob,Integer> minion : mob.siegeMinionMap.entrySet()){
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if (mob.isPlayerGuard()) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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//make sure mob is out of combat stance
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if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
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minion.getKey().setCombat(false);
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@@ -222,107 +208,75 @@ public class MobileFSM {
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rwss.setPlayer(minion.getKey());
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DispatchMessage.sendToAllInRange(minion.getKey(), rwss);
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}
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if(MovementUtilities.canMove(minion.getKey())) {
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if (MovementUtilities.canMove(minion.getKey())) {
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Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
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minion.getKey().updateLocation();
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y,mob.destination.z + minionOffset.z);
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//MovementUtilities.moveToLocation(minion.getKey(), formationPatrolPoint, 0);
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MovementUtilities.aiMove(minion.getKey(),formationPatrolPoint,true);
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
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MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
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}
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}
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}
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}
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}
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public static boolean canCast(Mob mob) {
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// Performs validation to determine if a
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// mobile in the proper state to cast.
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if (mob == null)
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return false;
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if (mob.mobPowers.isEmpty())
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return false;
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if (mob.nextCastTime == 0)
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mob.nextCastTime = System.currentTimeMillis();
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return mob.nextCastTime <= System.currentTimeMillis();
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}
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public static boolean MobCast(Mob mob) {
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// Method picks a random spell from a mobile's list of powers
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// and casts it on the current target (or itself). Validation
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// (including empty lists) is done previously within canCast();
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ArrayList<Integer> powerTokens;
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ArrayList<Integer> purgeTokens;
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PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet());
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purgeTokens = new ArrayList<>();
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// If player has this effect on them currently then remove
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// this token from our list.
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for (int powerToken : powerTokens) {
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
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for (ActionsBase actionBase : powerBase.getActions()) {
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String stackType = actionBase.stackType;
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if (target.getEffects() != null && target.getEffects().containsKey(stackType))
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purgeTokens.add(powerToken);
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}
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}
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powerTokens.removeAll(purgeTokens);
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// Sanity check
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if (powerTokens.isEmpty())
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return false;
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// Pick random spell from our list of powers
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int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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int powerRank = mob.mobPowers.get(powerToken);
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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// Cast the spell
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
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PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
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PerformActionMsg msg;
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if (mobPower.isHarmful() == false || mobPower.targetSelf == true)
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if (!mobPower.isHarmful() || mobPower.targetSelf)
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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else
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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// Default minimum seconds between cast = 10
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long coolDown = mobPower.getCooldown();
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if (coolDown < 10000)
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mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown;
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else
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mob.nextCastTime = System.currentTimeMillis() + coolDown;
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return true;
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}
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return false;
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}
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public static void MobCallForHelp(Mob mob) {
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@@ -330,9 +284,8 @@ public class MobileFSM {
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if (mob.nextCallForHelp == 0) {
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mob.nextCallForHelp = System.currentTimeMillis();
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}
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if (mob.nextCallForHelp < System.currentTimeMillis()) {
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if (mob.nextCallForHelp < System.currentTimeMillis())
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return;
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}
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//mob sends call for help message
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ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
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Zone mobCamp = mob.getParentZone();
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@@ -342,37 +295,34 @@ public class MobileFSM {
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callGotResponse = true;
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}
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}
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if (callGotResponse) {
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if (callGotResponse)
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//wait 60 seconds to call for help again
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mob.nextCallForHelp = System.currentTimeMillis() + 60000;
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}
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}
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public static void run(Mob mob) {
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if (mob == null) {
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if (mob == null)
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return;
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}
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if(mob.despawned == true && mob.getMobBase().getLoadID() == 13171){
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if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
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//trebuchet spawn handler
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CheckForRespawn(mob);
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return;
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}
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if(mob.despawned == true && mob.isPlayerGuard == true){
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if (mob.despawned && mob.isPlayerGuard) {
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//override for guards
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CheckForRespawn(mob);
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return;
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}
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if (mob.isAlive() == false) {
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if (!mob.isAlive()) {
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//no need to continue if mob is dead, check for respawn and move on
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CheckForRespawn(mob);
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return;
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}
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if (mob.playerAgroMap.isEmpty()) {
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if (mob.playerAgroMap.isEmpty())
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//no players loaded, no need to proceed
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return;
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}
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CheckToSendMobHome(mob);
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mob.updateLocation();
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switch(mob.BehaviourType){
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switch (mob.BehaviourType) {
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case GuardCaptain:
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GuardCaptainLogic(mob);
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break;
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@@ -395,9 +345,8 @@ public class MobileFSM {
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}
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private static void CheckForAggro(Mob aiAgent) {
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//looks for and sets mobs combatTarget
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if (!aiAgent.isAlive()) {
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if (!aiAgent.isAlive())
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return;
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}
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
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for (Entry playerEntry : loadedPlayers.entrySet()) {
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int playerID = (int) playerEntry.getKey();
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@@ -413,9 +362,8 @@ public class MobileFSM {
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continue;
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}
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//Can't see target, skip aggro.
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if (!aiAgent.canSee(loadedPlayer)) {
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if (!aiAgent.canSee(loadedPlayer))
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continue;
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}
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// No aggro for this race type
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if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType()))
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continue;
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@@ -426,33 +374,29 @@ public class MobileFSM {
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}
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}
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private static void CheckMobMovement(Mob mob) {
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if(MovementUtilities.canMove(mob) == false){
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if (!MovementUtilities.canMove(mob))
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return;
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}
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mob.updateLocation();
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if (mob.BehaviourType != Enum.MobBehaviourType.Pet1) {
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if (mob.getCombatTarget() == null) {
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if (mob.getCombatTarget() == null)
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Patrol(mob);
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} else {
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else
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chaseTarget(mob);
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}
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} else {
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//pet logic
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if (mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID()) == false) {
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if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
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//mob no longer has its owner loaded, translocate pet to owner
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MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
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return;
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}
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if (mob.getCombatTarget() == null) {
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//move back to owner
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if(CombatUtilities.inRange2D(mob,mob.getOwner(),6)) {
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if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
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return;
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}
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mob.destination = mob.getOwner().getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 5);
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} else{
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mob.destination = mob.getOwner().getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 5);
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} else
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chaseTarget(mob);
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}
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}
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}
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private static void CheckForRespawn(Mob aiAgent) {
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@@ -462,7 +406,7 @@ public class MobileFSM {
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}
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//handles checking for respawn of dead mobs even when no players have mob loaded
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//Despawn Timer with Loot currently in inventory.
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if(aiAgent.despawned == false) {
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if (!aiAgent.despawned) {
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if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
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aiAgent.despawn();
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@@ -484,16 +428,15 @@ public class MobileFSM {
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}
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}
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}
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}else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) {
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aiAgent.respawn();
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} else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) {
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aiAgent.respawn();
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}
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}
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public static void CheckForAttack(Mob mob) {
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//checks if mob can attack based on attack timer and range
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if (mob.isAlive() == false){
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if (mob.isAlive() == false)
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return;
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}
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if(MovementUtilities.inRangeDropAggro(mob,(PlayerCharacter)mob.getCombatTarget()) == false){
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if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) {
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mob.setCombatTarget(null);
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if (mob.isCombat()) {
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mob.setCombat(false);
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@@ -509,16 +452,13 @@ public class MobileFSM {
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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if(System.currentTimeMillis() > mob.getLastAttackTime()) {
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if (System.currentTimeMillis() > mob.getLastAttackTime())
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AttackTarget(mob, mob.getCombatTarget());
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}
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}
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private static void CheckToSendMobHome(Mob mob) {
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if(mob.isPlayerGuard()){
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if (mob.isPlayerGuard()) {
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City current = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
if(current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
|
||||
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
@@ -548,7 +488,6 @@ public class MobileFSM {
|
||||
//dont scan self.
|
||||
if (mob.equals(awoMob))
|
||||
continue;
|
||||
|
||||
Mob aggroMob = (Mob) awoMob;
|
||||
//dont attack other guards
|
||||
if (aggroMob.isGuard())
|
||||
@@ -558,87 +497,70 @@ public class MobileFSM {
|
||||
mob.setCombatTarget(aggroMob);
|
||||
}
|
||||
}
|
||||
public static void GuardCaptainLogic(Mob mob){
|
||||
if(mob.getCombatTarget() == null) {
|
||||
public static void GuardCaptainLogic(Mob mob) {
|
||||
if (mob.getCombatTarget() == null)
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
}
|
||||
CheckMobMovement(mob);
|
||||
if(mob.getCombatTarget() != null) {
|
||||
if (mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
|
||||
}
|
||||
public static void GuardMinionLogic(Mob mob){
|
||||
if(mob.despawned || mob.isAlive() == false){
|
||||
if(System.currentTimeMillis() > mob.deathTime + (mob.spawnTime * 1000)){
|
||||
public static void GuardMinionLogic(Mob mob) {
|
||||
if (mob.despawned || !mob.isAlive()) {
|
||||
if (System.currentTimeMillis() > mob.deathTime + (mob.spawnTime * 1000))
|
||||
mob.respawn();
|
||||
}
|
||||
return;
|
||||
}
|
||||
if(mob.npcOwner.isAlive() == false && mob.getCombatTarget() == null){
|
||||
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
return;
|
||||
}
|
||||
CheckMobMovement(mob);
|
||||
if(mob.getCombatTarget() != null){
|
||||
if (mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
}
|
||||
public static void GuardWallArcherLogic(Mob mob){
|
||||
if(mob.getCombatTarget() == null){
|
||||
public static void GuardWallArcherLogic(Mob mob) {
|
||||
if (mob.getCombatTarget() == null)
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
return;
|
||||
}
|
||||
if(mob.getCombatTarget() != null){
|
||||
else
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
}
|
||||
private static void PetLogic(Mob mob){
|
||||
if(mob.getCombatTarget() != null && mob.getCombatTarget().isAlive() == false){
|
||||
private static void PetLogic(Mob mob) {
|
||||
if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive())
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
|
||||
if(MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam){
|
||||
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
||||
CheckMobMovement(mob);
|
||||
}
|
||||
if(mob.getCombatTarget() != null) {
|
||||
if (mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
}
|
||||
private static void HamletGuardLogic(Mob mob){
|
||||
private static void HamletGuardLogic(Mob mob) {
|
||||
if (mob.getCombatTarget() == null) {
|
||||
//safehold guard
|
||||
SafeGuardAggro(mob);
|
||||
if(mob.getCombatTarget() != null){
|
||||
if (mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void DefaultLogic(Mob mob){
|
||||
private static void DefaultLogic(Mob mob) {
|
||||
//check for players that can be aggroed if mob is agressive and has no target
|
||||
if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) {
|
||||
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) {
|
||||
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
|
||||
//safehold guard
|
||||
SafeGuardAggro(mob);
|
||||
} else {
|
||||
else
|
||||
//normal aggro
|
||||
CheckForAggro(mob);
|
||||
}
|
||||
}
|
||||
//check if mob can move for patrol or moving to target
|
||||
if (mob.BehaviourType.canRoam) {
|
||||
if (mob.BehaviourType.canRoam)
|
||||
CheckMobMovement(mob);
|
||||
}
|
||||
//check if mob can attack if it isn't wimpy
|
||||
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) {
|
||||
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null)
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
}
|
||||
public static void CheckForPlayerGuardAggro(Mob mob) {
|
||||
//looks for and sets mobs combatTarget
|
||||
if (!mob.isAlive()) {
|
||||
if (!mob.isAlive())
|
||||
return;
|
||||
}
|
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
|
||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||
int playerID = (int) playerEntry.getKey();
|
||||
@@ -654,47 +576,38 @@ public class MobileFSM {
|
||||
continue;
|
||||
}
|
||||
//Can't see target, skip aggro.
|
||||
if (!mob.canSee(loadedPlayer)) {
|
||||
if (!mob.canSee(loadedPlayer))
|
||||
continue;
|
||||
}
|
||||
// No aggro for this player
|
||||
if (GuardCanAggro(mob,loadedPlayer) == false)
|
||||
if (GuardCanAggro(mob, loadedPlayer) == false)
|
||||
continue;
|
||||
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
|
||||
mob.setCombatTarget(loadedPlayer);
|
||||
if(mob.contract != null) {
|
||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
||||
if (mob.contract != null)
|
||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet())
|
||||
minion.getKey().setCombatTarget(loadedPlayer);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target){
|
||||
private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
|
||||
//first check condemn list for aggro allowed
|
||||
if(ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) {
|
||||
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) {
|
||||
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
|
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) {
|
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
||||
//target is listed individually
|
||||
return true;
|
||||
}
|
||||
if(Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()){
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
||||
//target's guild is listed
|
||||
return true;
|
||||
}
|
||||
if(Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()){
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
||||
//target's nation is listed
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
//next check not in same nation or allied guild/nation
|
||||
if(!mob.getGuild().getNation().equals(target.getGuild().getNation())) {
|
||||
if (!mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation())) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (!mob.getGuild().getNation().equals(target.getGuild().getNation()))
|
||||
return !mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user