forked from MagicBane/Server
Siege engine agent type set properly.
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@@ -510,7 +510,6 @@ public class Mob extends AbstractIntelligenceAgent {
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siegeMinion.guardCaptain = artyCaptain;
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siegeMinion.parentZoneUUID = artyCaptain.parentZoneUUID;
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siegeMinion.behaviourType = MobBehaviourType.SiegeEngine;
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siegeMinion.agentType = AIAgentType.SIEGEENGINE;
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siegeMinion.bindLoc = Vector3fImmutable.ZERO;
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siegeMinion.spawnTime = (60 * 15);
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@@ -1556,6 +1555,9 @@ public class Mob extends AbstractIntelligenceAgent {
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case Pet1:
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this.agentType = AIAgentType.PET;
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break;
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case SiegeEngine:
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this.agentType = AIAgentType.SIEGEENGINE;
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break;
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}
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}
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