forked from MagicBane/Server
Contract power handling now additive.
This commit is contained in:
@@ -364,15 +364,21 @@ public class MobAI {
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powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID()));
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purgeEntries = new ArrayList<>();
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// Fallback to contract is nothing in mobbase. This is to support player guards.
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// Additional powers may come from the contract ID. This is to support
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// powers for player guards irrespective of the mobbase used.
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if (powerEntries.isEmpty()) {
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if (mob.isPlayerGuard()) {
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ArrayList<RunePowerEntry> contractEntries = new ArrayList<>();
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if (mob.contract != null)
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powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID));
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contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID));
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
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powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID));
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contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID));
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powerEntries.addAll(contractEntries);
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}
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// If player has this effect on them currently then remove
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@@ -459,15 +465,21 @@ public class MobAI {
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powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID()));
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purgeEntries = new ArrayList<>();
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// Fallback to contract is nothing in mobbase. This is to support player guards.
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// Additional powers may come from the contract ID. This is to support
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// powers for player guards irrespective of the mobbase used.
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if (powerEntries.isEmpty()) {
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if (mob.isPlayerGuard()) {
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ArrayList<RunePowerEntry> contractEntries = new ArrayList<>();
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if (mob.contract != null)
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powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID));
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contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID));
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
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powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID));
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contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID));
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powerEntries.addAll(contractEntries);
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}
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// If player has this effect on them currently then remove
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