forked from MagicBane/Server
Patrol points inherited from barracks not captain.
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@@ -263,7 +263,7 @@ public class MobAI {
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//guard captains inherit barracks patrol points dynamically
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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Building barracks = mob.building;
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@@ -283,23 +283,6 @@ public class MobAI {
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MovementUtilities.aiMove(mob, mob.destination, true);
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
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for (Integer minionUUUD : mob.minions) {
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Mob minion = Mob.getMob(minionUUUD);
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//make sure mob is out of combat stance
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if (minion.despawned == false) {
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if (MovementUtilities.canMove(minion)) {
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Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUUD) + 3);
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minion.updateLocation();
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
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MovementUtilities.aiMove(minion, formationPatrolPoint, true);
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}
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}
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}
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
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}
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