forked from MagicBane/Server
Improved clamping
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@@ -121,13 +121,10 @@ public class Terrain {
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Vector2f terrain_cell = new Vector2f(terrainLoc.x / this.cell_size.x, terrainLoc.y / this.cell_size.y);
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Vector2f terrain_cell = new Vector2f(terrainLoc.x / this.cell_size.x, terrainLoc.y / this.cell_size.y);
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// Clamp values when standing directly on max pole
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// Clamp values when standing directly on pole
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if (terrain_cell.x >= this.cell_count.x)
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terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x));
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terrain_cell.x = terrain_cell.x - 1;
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terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y));
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if (terrain_cell.y >= this.cell_count.y)
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terrain_cell.y = terrain_cell.y - 1;
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return terrain_cell;
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return terrain_cell;
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}
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}
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