forked from MagicBane/Server
rename method to isEmptyGuild() so as not to confuse with GuildState.
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@@ -9,19 +9,15 @@
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ArcMineWindowChangeMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.KeepAliveServerClientMsg;
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import engine.objects.Building;
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import engine.objects.Guild;
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import engine.objects.GuildStatusController;
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@@ -65,7 +61,7 @@ public class MineWindowChangeHandler extends AbstractClientMsgHandler {
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Guild mineGuild = treeOfLife.getGuild();
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if (mineGuild.isErrant())
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if (mineGuild.isEmptyGuild())
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return true;
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if (!Guild.sameGuild(mineGuild, playerCharacter.getGuild()))
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