forked from MagicBane/Server
Comment and name cleanup
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@@ -212,7 +212,7 @@ public class HeightMap {
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Zone heightMapZone;
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Zone heightMapZone;
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Zone parentZone;
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Zone parentZone;
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float worldHeight;
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float worldHeight;
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float parentHeight;
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float interpolatedParentTerrainHeight;
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// Seafloor is rather flat.
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// Seafloor is rather flat.
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@@ -242,12 +242,12 @@ public class HeightMap {
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// We will need the parent height if we got this far into the method
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// We will need the parent height if we got this far into the method
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parentZone = HeightMap.getNextZoneWithTerrain(heightMapZone.getParent());
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parentZone = HeightMap.getNextZoneWithTerrain(heightMapZone.getParent());
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parentHeight = HeightMap.getWorldHeight(parentZone, worldLoc);
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interpolatedParentTerrainHeight = HeightMap.getWorldHeight(parentZone, worldLoc);
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// Between maxBlend and minBlend distance from edge of zone we LERP between the two heights
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if (Bounds.collide(worldLoc, heightMapZone.minBlend) == true) {
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if (Bounds.collide(worldLoc, heightMapZone.minBlend) == true) {
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// How far into blend zone are we?
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Bounds blendBounds = Bounds.borrow();
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Bounds blendBounds = Bounds.borrow();
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zoneLoc.x = abs(zoneLoc.x);
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zoneLoc.x = abs(zoneLoc.x);
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zoneLoc.y = abs(zoneLoc.x);
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zoneLoc.y = abs(zoneLoc.x);
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@@ -260,14 +260,14 @@ public class HeightMap {
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float areaDelta = childArea / parentArea;
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float areaDelta = childArea / parentArea;
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interpolatedTerrainHeight = FastMath.LERP(areaDelta, interpolatedTerrainHeight, parentHeight);
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interpolatedTerrainHeight = FastMath.LERP(areaDelta, interpolatedTerrainHeight, interpolatedParentTerrainHeight);
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return interpolatedTerrainHeight + heightMapZone.worldAltitude;
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return interpolatedTerrainHeight + heightMapZone.worldAltitude;
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}
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}
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// Past min blend we just return the parent height.
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// Past min blend we just return the parent height.
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return parentHeight + heightMapZone.worldAltitude;
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return interpolatedParentTerrainHeight + heightMapZone.worldAltitude;
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}
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}
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