forked from MagicBane/Server
Dev command output update.
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@@ -30,18 +30,21 @@ public class GetHeightCmd extends AbstractDevCmd {
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Zone currentZone;
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Zone currentZone;
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Zone parentZone;
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Zone parentZone;
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Zone heightmapZone;
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currentZone = ZoneManager.findSmallestZone(playerCharacter.getLoc());
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currentZone = ZoneManager.findSmallestZone(playerCharacter.getLoc());
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heightmapZone = HeightMap.getNextZoneWithTerrain(currentZone);
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parentZone = HeightMap.getNextZoneWithTerrain(currentZone.getParent());
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parentZone = HeightMap.getNextZoneWithTerrain(currentZone.getParent());
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float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
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float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
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float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc());
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float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc());
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this.throwbackInfo(playerCharacter, "Zone : " + currentZone.getName());
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this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.getName());
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this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.getName());
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this.throwbackInfo(playerCharacter, "Altitude : " + currentHeight);
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this.throwbackInfo(playerCharacter, "Altitude : " + currentHeight);
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), currentZone);
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), heightmapZone);
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Vector2f gridSquare = currentZone.getHeightMap().getGridSquare(zoneLoc);
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Vector2f gridSquare = heightmapZone.getHeightMap().getGridSquare(zoneLoc);
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this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y);
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this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y);
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this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName());
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this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName());
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