forked from MagicBane/Server
Force serialize mines.
This commit is contained in:
@@ -50,13 +50,9 @@ public class CityDataHandler extends AbstractClientMsgHandler {
|
|||||||
if (playerSession == null)
|
if (playerSession == null)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// No reason to serialize cities and mines everytime map is
|
// No reason to serialize cities everytime map is
|
||||||
// opened. Wait until something has changed.
|
// opened. Wait until something has changed.
|
||||||
|
// This does not work for mines.
|
||||||
if (playerCharacter.getTimeStamp("mineupdate") <= Mine.getLastChange()) {
|
|
||||||
playerCharacter.setTimeStamp("mineupdate", System.currentTimeMillis());
|
|
||||||
updateMine = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (playerCharacter.getTimeStamp("cityUpdate") <= City.lastCityUpdate) {
|
if (playerCharacter.getTimeStamp("cityUpdate") <= City.lastCityUpdate) {
|
||||||
playerCharacter.setTimeStamp("cityUpdate", System.currentTimeMillis());
|
playerCharacter.setTimeStamp("cityUpdate", System.currentTimeMillis());
|
||||||
@@ -64,7 +60,7 @@ public class CityDataHandler extends AbstractClientMsgHandler {
|
|||||||
}
|
}
|
||||||
|
|
||||||
cityDataMsg cityDataMsg = new cityDataMsg(SessionManager.getSession(playerCharacter), false);
|
cityDataMsg cityDataMsg = new cityDataMsg(SessionManager.getSession(playerCharacter), false);
|
||||||
cityDataMsg.updateMines(updateMine);
|
cityDataMsg.updateMines(true);
|
||||||
cityDataMsg.updateCities(updateCity);
|
cityDataMsg.updateCities(updateCity);
|
||||||
|
|
||||||
dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
|
dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
|
||||||
|
|||||||
Reference in New Issue
Block a user