moved flight check to MovementManager

This commit is contained in:
2022-06-03 08:42:08 -05:00
parent 94bc41ab9d
commit 87e18351be
2 changed files with 6 additions and 5 deletions
+1 -1
View File
@@ -374,7 +374,7 @@ public enum MovementManager {
// if stam less that 2 - time to force a landing // if stam less that 2 - time to force a landing
if (pc.getStamina() < 10f || !canFly) { if (pc.getStamina() < 10f || !canFly) {
PlayerCharacter.GroundPlayer(pc);
// dont call stop movement here as we want to // dont call stop movement here as we want to
// preserve endloc // preserve endloc
//pc.stopMovement(); //pc.stopMovement();
+5 -4
View File
@@ -4781,10 +4781,11 @@ public void dismissNecroPets() {
}finally{ }finally{
this.updateLock.writeLock().unlock(); this.updateLock.writeLock().unlock();
} }
if(AbstractCharacter.CanFly(this) == false && this.altitude > 0) //temp removal
{ //if(AbstractCharacter.CanFly(this) == false && this.altitude > 0)
GroundPlayer(this); //{
} // GroundPlayer(this);
//}
} }
} }
@Override @Override