@ -318,9 +318,15 @@ public class HealthEffectModifier extends AbstractEffectModifier {
				@@ -318,9 +318,15 @@ public class HealthEffectModifier extends AbstractEffectModifier {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            AbstractCharacter  ac  =  ( AbstractCharacter )  awo ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( ac . isSit ( ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                damage  * =  2 . 5f ;  // increase damage if sitting
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( source . getObjectType ( ) . equals ( GameObjectType . PlayerCharacter )  & &  source . equals ( ac )  = =  false  ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( source . getObjectType ( ) . equals ( GameObjectType . PlayerCharacter ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                damage  * =   ( ( PlayerCharacter ) source ) . ZergMultiplier ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( source . getObjectType ( ) . equals ( GameObjectType . Mob )  & &  ( ( Mob ) source ) . isPet ( ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                AbstractCharacter  owner  =  ( ( Mob ) source ) . guardCaptain ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( owner . getObjectType ( ) . equals ( GameObjectType . PlayerCharacter ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    damage  * =   ( ( PlayerCharacter ) owner ) . ZergMultiplier ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return  damage ;