forked from MagicBane/Server
Class cleanup. Formatting, squiggles and unused code/variables.
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@@ -750,7 +750,7 @@ public enum CombatManager {
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//Handle Dodge passive
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//Handle Dodge passive
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if (!passiveFired) {
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if (!passiveFired)
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if (testPassive(ac, tarAc, "Dodge")) {
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if (testPassive(ac, tarAc, "Dodge")) {
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if (!target.isAlive())
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if (!target.isAlive())
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@@ -759,7 +759,6 @@ public enum CombatManager {
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sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_DODGE, dpj, mainHand);
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sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_DODGE, dpj, mainHand);
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passiveFired = true;
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passiveFired = true;
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}
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}
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}
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}
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}
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//return if passive (Block, Parry, Dodge) fired
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//return if passive (Block, Parry, Dodge) fired
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@@ -981,10 +980,8 @@ public enum CombatManager {
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if (acItem == null || tarItem == null)
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if (acItem == null || tarItem == null)
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return false;
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return false;
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Item tarOff = tarItem.getItemFromEquipped(2);
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Item tarOff = tarItem.getItemFromEquipped(2);
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if (tarOff == null)
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if (tarOff == null)
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return false;
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return false;
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@@ -1006,7 +1003,6 @@ public enum CombatManager {
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return ib.getRange() > MBServerStatics.RANGED_WEAPON_RANGE;
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return ib.getRange() > MBServerStatics.RANGED_WEAPON_RANGE;
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}
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}
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private static float calculateDamage(AbstractCharacter source, AbstractCharacter target, float minDamage, float maxDamage, DamageType damageType, Resists resists) {
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private static float calculateDamage(AbstractCharacter source, AbstractCharacter target, float minDamage, float maxDamage, DamageType damageType, Resists resists) {
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