non-active mines can be fixed by gold

This commit is contained in:
2023-08-10 19:43:37 -05:00
parent bafb48fe14
commit 89681cbe3e
@@ -12,10 +12,7 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.RepairBuildingMsg;
import engine.net.client.msg.UpdateObjectMsg;
import engine.objects.Building;
import engine.objects.City;
import engine.objects.PlayerCharacter;
import engine.objects.Zone;
import engine.objects.*;
/*
* @Author:
@@ -61,7 +58,7 @@ public class RepairBuildingMsgHandler extends AbstractClientMsgHandler {
//cannot repair mines during 24/7 activity.
if (targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.MINE && targetBuilding.assetIsProtected() == false) {
if (targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.MINE && Mine.getMineFromTower(targetBuilding.getObjectUUID()).isActive == true) {
return;
}