forked from MagicBane/Server
non-active mines can be fixed by gold
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@@ -12,10 +12,7 @@ import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.RepairBuildingMsg;
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import engine.net.client.msg.UpdateObjectMsg;
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import engine.objects.Building;
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import engine.objects.City;
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import engine.objects.PlayerCharacter;
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import engine.objects.Zone;
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import engine.objects.*;
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/*
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* @Author:
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@@ -61,7 +58,7 @@ public class RepairBuildingMsgHandler extends AbstractClientMsgHandler {
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//cannot repair mines during 24/7 activity.
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if (targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.MINE && targetBuilding.assetIsProtected() == false) {
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if (targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.MINE && Mine.getMineFromTower(targetBuilding.getObjectUUID()).isActive == true) {
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return;
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}
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