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Merge remote-tracking branch 'origin/magicbox1.5' into trywithpass

master
MagicBot 2 years ago
parent
commit
8b81743cb1
  1. 20
      src/engine/ai/MobileFSM.java
  2. 3
      src/engine/ai/MobileFSMManager.java
  3. 2
      src/engine/objects/City.java
  4. 3
      src/engine/objects/Mob.java

20
src/engine/ai/MobileFSM.java

@ -305,10 +305,13 @@ public class MobileFSM { @@ -305,10 +305,13 @@ public class MobileFSM {
public static void DetermineAction(Mob mob) {
if (mob == null)
return;
if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
//trebuchet spawn handler
CheckForRespawn(mob);
if (mob.playerAgroMap.isEmpty() && !mob.isPlayerGuard)
//no players loaded, no need to proceed
return;
else{
if(mob.isPlayerGuard && mob.guardedCity._playerMemory.size() < 1 && mob.playerAgroMap.isEmpty())
//guards use aggro map and players in their local city zone
return;
}
if (mob.despawned && mob.isPlayerGuard) {
//override for guards
@ -331,9 +334,6 @@ public class MobileFSM { @@ -331,9 +334,6 @@ public class MobileFSM {
CheckForRespawn(mob);
return;
}
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
//no players loaded, no need to proceed
return;
if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
@ -492,21 +492,19 @@ public class MobileFSM { @@ -492,21 +492,19 @@ public class MobileFSM {
if (mob.isPlayerGuard() && !mob.despawned) {
City current = ZoneManager.getCityAtLocation(mob.getLoc());
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
MovementManager.translocate(mob,mob.getBindLoc(),null);
mob.setCombatTarget(null);
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()){
//guard captain pulls his minions home with him
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
MovementManager.translocate(minion.getKey(),mob.getBindLoc(),null);
minion.getKey().setCombatTarget(null);
}
}
}
}
else if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
MovementManager.translocate(mob,mob.getBindLoc(),null);
mob.setCombatTarget(null);
}
}

3
src/engine/ai/MobileFSMManager.java

@ -8,6 +8,7 @@ @@ -8,6 +8,7 @@
package engine.ai;
import engine.gameManager.SessionManager;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
import engine.objects.Zone;
@ -88,7 +89,7 @@ public class MobileFSMManager { @@ -88,7 +89,7 @@ public class MobileFSMManager {
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null)
if (mob != null && SessionManager.getActivePlayerCharacterCount() > 0)
MobileFSM.DetermineAction(mob);
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);

2
src/engine/objects/City.java

@ -87,7 +87,7 @@ public class City extends AbstractWorldObject { @@ -87,7 +87,7 @@ public class City extends AbstractWorldObject {
// Players who have entered the city (used for adding and removing affects)
private final HashSet<Integer> _playerMemory = new HashSet<>();
public final HashSet<Integer> _playerMemory = new HashSet<>();
public volatile boolean protectionEnforced = true;
private String hash;

3
src/engine/objects/Mob.java

@ -99,6 +99,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -99,6 +99,7 @@ public class Mob extends AbstractIntelligenceAgent {
private DeferredPowerJob weaponPower;
private DateTime upgradeDateTime = null;
private boolean lootSync = false;
public City guardedCity;
/**
* No Id Constructor
@ -806,6 +807,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -806,6 +807,7 @@ public class Mob extends AbstractIntelligenceAgent {
mob.npcOwner = guardCaptain;
mob.spawnTime = (int)(-2.500 * guardCaptain.building.getRank() + 22.5) * 60;
mob.BehaviourType = Enum.MobBehaviourType.GuardMinion;
mob.guardedCity = guardCaptain.guardedCity;
mob.parentZone = parent;
parent.zoneMobSet.add(mob);
return mob;
@ -1987,6 +1989,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1987,6 +1989,7 @@ public class Mob extends AbstractIntelligenceAgent {
else {
this.BehaviourType = MobBehaviourType.GuardCaptain;
this.spawnTime = 900;
this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc);
}
this.deathTime = 0;

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