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Mobile implements Delayed interface

combat-2
MagicBot 1 year ago
parent
commit
8bd406bcf4
  1. 2
      src/engine/db/handlers/dbMobHandler.java
  2. 2
      src/engine/mobileAI/MobAI.java
  3. 4
      src/engine/net/client/msg/ManageCityAssetsMsg.java
  4. 12
      src/engine/net/client/msg/ManageNPCMsg.java
  5. 40
      src/engine/objects/Mob.java

2
src/engine/db/handlers/dbMobHandler.java

@ -42,7 +42,7 @@ public class dbMobHandler extends dbHandlerBase {
preparedStatement.setFloat(6, toAdd.bindLoc.z); preparedStatement.setFloat(6, toAdd.bindLoc.z);
preparedStatement.setInt(7, 0); preparedStatement.setInt(7, 0);
preparedStatement.setFloat(8, toAdd.spawnRadius); preparedStatement.setFloat(8, toAdd.spawnRadius);
preparedStatement.setInt(9, toAdd.spawnTime); preparedStatement.setInt(9, toAdd.spawnDelay);
preparedStatement.setInt(10, toAdd.contractUUID); preparedStatement.setInt(10, toAdd.contractUUID);
preparedStatement.setInt(11, toAdd.buildingUUID); preparedStatement.setInt(11, toAdd.buildingUUID);
preparedStatement.setInt(12, toAdd.level); preparedStatement.setInt(12, toAdd.level);

2
src/engine/mobileAI/MobAI.java

@ -813,7 +813,7 @@ public class MobAI {
} }
} }
} }
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { } else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnDelay * 1000))) {
if (Zone.respawnQue.contains(aiAgent) == false) { if (Zone.respawnQue.contains(aiAgent) == false) {
Zone.respawnQue.add(aiAgent); Zone.respawnQue.add(aiAgent);

4
src/engine/net/client/msg/ManageCityAssetsMsg.java

@ -727,9 +727,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
if (!npcHire.isAlive()) { if (!npcHire.isAlive()) {
writer.put((byte) 1); // 1 SHOWs respawning writer.put((byte) 1); // 1 SHOWs respawning
int respawnRemaining = (int) (((Mob) npcHire).deathTime + ((Mob) npcHire).spawnTime * 1000 - System.currentTimeMillis()) / 1000; int respawnRemaining = (int) (((Mob) npcHire).deathTime + ((Mob) npcHire).spawnDelay * 1000 - System.currentTimeMillis()) / 1000;
writer.putInt(respawnRemaining); // Seconds in respawn remaining. writer.putInt(respawnRemaining); // Seconds in respawn remaining.
writer.putInt(((Mob) npcHire).spawnTime); // max seconds for respawn writer.putInt(((Mob) npcHire).spawnDelay); // max seconds for respawn
} else } else
writer.put((byte) 0); writer.put((byte) 0);

12
src/engine/net/client/msg/ManageNPCMsg.java

@ -364,14 +364,14 @@ public class ManageNPCMsg extends ClientNetMsg {
writer.putInt(1); writer.putInt(1);
long curTime = System.currentTimeMillis() / 1000; long curTime = System.currentTimeMillis() / 1000;
long upgradeTime = (mob.deathTime + (mob.spawnTime * 1000)) / 1000; long upgradeTime = (mob.deathTime + (mob.spawnDelay * 1000)) / 1000;
long timeLife = upgradeTime - curTime; long timeLife = upgradeTime - curTime;
if (upgradeTime * 1000 > System.currentTimeMillis()) { if (upgradeTime * 1000 > System.currentTimeMillis()) {
if (mob.guardCaptain.isAlive()) { if (mob.guardCaptain.isAlive()) {
writer.put((byte) 0);//shows respawning timer writer.put((byte) 0);//shows respawning timer
writer.putInt(mob.spawnTime); writer.putInt(mob.spawnDelay);
writer.putInt(mob.spawnTime); writer.putInt(mob.spawnDelay);
writer.putInt((int) timeLife); //time remaining for mob that is dead writer.putInt((int) timeLife); //time remaining for mob that is dead
writer.putInt(0); writer.putInt(0);
writer.put((byte) 0); writer.put((byte) 0);
@ -688,14 +688,14 @@ public class ManageNPCMsg extends ClientNetMsg {
writer.putInt(1); writer.putInt(1);
long curTime = System.currentTimeMillis() / 1000; long curTime = System.currentTimeMillis() / 1000;
long upgradeTime = (mob.deathTime + (mob.spawnTime * 1000)) / 1000; long upgradeTime = (mob.deathTime + (mob.spawnDelay * 1000)) / 1000;
long timeLife = upgradeTime - curTime; long timeLife = upgradeTime - curTime;
if (upgradeTime * 1000 > System.currentTimeMillis()) { if (upgradeTime * 1000 > System.currentTimeMillis()) {
if (mob.guardCaptain.isAlive()) { if (mob.guardCaptain.isAlive()) {
writer.put((byte) 0);//shows respawning timer writer.put((byte) 0);//shows respawning timer
writer.putInt(mob.spawnTime); writer.putInt(mob.spawnDelay);
writer.putInt(mob.spawnTime); writer.putInt(mob.spawnDelay);
writer.putInt((int) timeLife); //time remaining for mob that is dead writer.putInt((int) timeLife); //time remaining for mob that is dead
writer.putInt(0); writer.putInt(0);
writer.put((byte) 0); writer.put((byte) 0);

40
src/engine/objects/Mob.java

@ -26,6 +26,7 @@ import engine.net.DispatchMessage;
import engine.net.client.msg.PetMsg; import engine.net.client.msg.PetMsg;
import engine.net.client.msg.PlaceAssetMsg; import engine.net.client.msg.PlaceAssetMsg;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import org.jetbrains.annotations.NotNull;
import org.joda.time.DateTime; import org.joda.time.DateTime;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
@ -34,11 +35,14 @@ import java.sql.SQLException;
import java.util.EnumSet; import java.util.EnumSet;
import java.util.HashMap; import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.Delayed;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.ReentrantReadWriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup; import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
import static java.lang.Math.toIntExact;
public class Mob extends AbstractIntelligenceAgent { public class Mob extends AbstractIntelligenceAgent implements Delayed {
private static int staticID = 0; private static int staticID = 0;
//mob specific //mob specific
@ -51,10 +55,11 @@ public class Mob extends AbstractIntelligenceAgent {
public boolean despawned = false; public boolean despawned = false;
public Vector3fImmutable destination = Vector3fImmutable.ZERO; public Vector3fImmutable destination = Vector3fImmutable.ZERO;
public MobBase mobBase; public MobBase mobBase;
public int spawnTime; public int spawnDelay;
public Zone parentZone; public Zone parentZone;
public boolean hasLoot = false; public boolean hasLoot = false;
public long deathTime = 0; public long deathTime = 0;
public long respawnTime = 0;
public int equipmentSetID = 0; public int equipmentSetID = 0;
public int runeSet = 0; public int runeSet = 0;
public int bootySet = 0; public int bootySet = 0;
@ -104,7 +109,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.agentType = AIAgentType.MOBILE; this.agentType = AIAgentType.MOBILE;
this.spawnRadius = rs.getFloat("mob_spawnRadius"); this.spawnRadius = rs.getFloat("mob_spawnRadius");
this.spawnTime = rs.getInt("mob_spawnTime"); this.spawnDelay = rs.getInt("mob_spawnTime");
statLat = rs.getFloat("mob_spawnX"); statLat = rs.getFloat("mob_spawnX");
statAlt = rs.getFloat("mob_spawnY"); statAlt = rs.getFloat("mob_spawnY");
@ -135,8 +140,8 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.upgradeDateTime != null) if (this.upgradeDateTime != null)
Mob.submitUpgradeJob(this); Mob.submitUpgradeJob(this);
if (this.mobBase != null && this.spawnTime == 0) if (this.mobBase != null && this.spawnDelay == 0)
this.spawnTime = this.mobBase.getSpawnTime(); this.spawnDelay = this.mobBase.getSpawnTime();
this.runeSet = rs.getInt("runeSet"); this.runeSet = rs.getInt("runeSet");
this.bootySet = rs.getInt("bootySet"); this.bootySet = rs.getInt("bootySet");
@ -450,7 +455,7 @@ public class Mob extends AbstractIntelligenceAgent {
minionMobile.deathTime = System.currentTimeMillis(); minionMobile.deathTime = System.currentTimeMillis();
minionMobile.guardCaptain = guardCaptain; minionMobile.guardCaptain = guardCaptain;
minionMobile.spawnTime = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60; minionMobile.spawnDelay = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60;
minionMobile.behaviourType = Enum.MobBehaviourType.GuardMinion; minionMobile.behaviourType = Enum.MobBehaviourType.GuardMinion;
minionMobile.agentType = AIAgentType.GUARDMINION; minionMobile.agentType = AIAgentType.GUARDMINION;
minionMobile.guardedCity = guardCaptain.guardedCity; minionMobile.guardedCity = guardCaptain.guardedCity;
@ -509,7 +514,7 @@ public class Mob extends AbstractIntelligenceAgent {
siegeMinion.behaviourType = MobBehaviourType.SiegeEngine; siegeMinion.behaviourType = MobBehaviourType.SiegeEngine;
siegeMinion.agentType = AIAgentType.SIEGEENGINE; siegeMinion.agentType = AIAgentType.SIEGEENGINE;
siegeMinion.bindLoc = Vector3fImmutable.ZERO; siegeMinion.bindLoc = Vector3fImmutable.ZERO;
siegeMinion.spawnTime = (60 * 15); siegeMinion.spawnDelay = (60 * 15);
siegeMinion.runAfterLoad(); siegeMinion.runAfterLoad();
@ -650,10 +655,10 @@ public class Mob extends AbstractIntelligenceAgent {
} }
public String getSpawnTimeAsString() { public String getSpawnTimeAsString() {
if (this.spawnTime == 0) if (this.spawnDelay == 0)
return MBServerStatics.DEFAULT_SPAWN_TIME_MS / 1000 + " seconds (Default)"; return MBServerStatics.DEFAULT_SPAWN_TIME_MS / 1000 + " seconds (Default)";
else else
return this.spawnTime + " seconds"; return this.spawnDelay + " seconds";
} }
@ -875,7 +880,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.playerAgroMap.clear(); this.playerAgroMap.clear();
if (this.behaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) if (this.behaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal())
this.spawnTime = (int) (-2.500 * this.guardCaptain.building.getRank() + 22.5) * 60; this.spawnDelay = (int) (-2.500 * this.guardCaptain.building.getRank() + 22.5) * 60;
if (this.isPet()) { if (this.isPet()) {
@ -1547,12 +1552,12 @@ public class Mob extends AbstractIntelligenceAgent {
switch (this.behaviourType) { switch (this.behaviourType) {
case GuardCaptain: case GuardCaptain:
this.agentType = AIAgentType.GUARDCAPTAIN; this.agentType = AIAgentType.GUARDCAPTAIN;
this.spawnTime = 600; this.spawnDelay = 600;
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
break; break;
case GuardWallArcher: case GuardWallArcher:
this.agentType = AIAgentType.GUARDWALLARCHER; this.agentType = AIAgentType.GUARDWALLARCHER;
this.spawnTime = 450; this.spawnDelay = 450;
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
break; break;
} }
@ -1883,4 +1888,15 @@ public class Mob extends AbstractIntelligenceAgent {
lock.writeLock().unlock(); lock.writeLock().unlock();
} }
} }
@Override
public long getDelay(@NotNull TimeUnit unit) {
long timeRemaining = this.respawnTime - System.currentTimeMillis();
return unit.convert(timeRemaining, TimeUnit.MILLISECONDS);
}
@Override
public int compareTo(@NotNull Delayed o) {
return toIntExact(this.respawnTime - ((Mob) o).respawnTime);
}
} }

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