forked from MagicBane/Server
More junk removal
This commit is contained in:
@@ -1283,7 +1283,7 @@ public class CharacterItemManager {
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// make sure player can equip item
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if (i.getItemBase() == null)
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return false;
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if (!i.getItemBase().canEquip(slot, this, absCharacter, i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
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if (!ItemTemplate.canEquip(slot, this, absCharacter, i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
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return false;
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// check to see if item is already there.
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@@ -10,7 +10,6 @@
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package engine.objects;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.Enum.ItemType;
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import engine.gameManager.DbManager;
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import org.pmw.tinylog.Logger;
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@@ -19,7 +18,6 @@ import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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public class ItemBase {
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@@ -27,11 +25,10 @@ public class ItemBase {
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public static int GOLD_BASE_ID = 7;
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public static ArrayList<Integer> AnniversaryGifts = new ArrayList<>();
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public static HashMap<Integer, ItemBase> _itemBaseByUUID = new HashMap<>();
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// Internal cache
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private static final HashMap<Integer, Integer> itemHashIDMap = new HashMap<>();
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private static final HashMap<String, Integer> _IDsByNames = new HashMap<>();
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private static final ArrayList<ItemBase> _resourceList = new ArrayList<>();
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private final int uuid;
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public final int uuid;
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//requirements/restrictions
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private final ItemType type;
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@@ -44,7 +41,6 @@ public class ItemBase {
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// Armor and weapon related values
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private final String skillRequired;
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private final short percentRequired;
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private final float blockMod;
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private final short defense;
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private final float dexPenalty;
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private final float speed;
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@@ -59,14 +55,10 @@ public class ItemBase {
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// Item stat modifiers
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private final HashMap<Integer, Integer> bakedInStats = new HashMap<>();
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private final HashMap<Integer, Integer> usedStats = new HashMap<>();
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private final float parryBonus;
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private final boolean isStrBased;
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private ArrayList<Integer> animations = new ArrayList<>();
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private ArrayList<Integer> offHandAnimations = new ArrayList<>();
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/**
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* ResultSet Constructor
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*/
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public ItemBase(ResultSet rs) throws SQLException {
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this.uuid = rs.getInt("ID");
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@@ -81,10 +73,8 @@ public class ItemBase {
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this.isConsumable = false;
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this.skillRequired = rs.getString("skillRequired");
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this.percentRequired = rs.getShort("percentRequired");
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this.blockMod = rs.getFloat("blockMod");
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this.defense = rs.getShort("defense");
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this.dexPenalty = rs.getFloat("dexPenalty");
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this.parryBonus = rs.getFloat("parryBonus");
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this.isStrBased = (rs.getInt("isStrBased") == 1);
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this.speed = rs.getFloat("speed");
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this.range = rs.getFloat("range");
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@@ -145,19 +135,11 @@ public class ItemBase {
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return itemHashIDMap;
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}
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/*
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* Database
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*/
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public static ItemBase getItemBase(int uuid) {
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return _itemBaseByUUID.get(uuid);
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}
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/**
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* Get the ItemBase instance for Gold.
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*
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* @return ItemBase for Gold
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*/
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public static ItemBase getGoldItemBase() {
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if (ItemBase.GOLD_ITEM_BASE == null)
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ItemBase.GOLD_ITEM_BASE = getItemBase(7);
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@@ -170,16 +152,10 @@ public class ItemBase {
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return 0;
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}
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/**
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* @return the _itemBaseByUUID
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*/
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public static HashMap<Integer, ItemBase> getUUIDCache() {
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return _itemBaseByUUID;
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}
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/**
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* @return the _resourceList
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*/
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public static ArrayList<ItemBase> getResourceList() {
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return _resourceList;
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}
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@@ -271,59 +247,6 @@ public class ItemBase {
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return hashID;
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}
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public boolean canEquip(Enum.EquipSlotType slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) {
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if (itemManager == null || abstractCharacter == null)
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return false;
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if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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if (!validForSlot(slot, itemManager.getEquipped(), item))
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return false;
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if (!ItemTemplate.validForSkills(item, abstractCharacter.getSkills()))
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return false;
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if (ItemTemplate.canCharacterEquip(item, abstractCharacter) == false)
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return false;
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return item.template.item_value != 0 || Kit.IsNoobGear(item.getItemBase().uuid);
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//players can't wear 0 value items.
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}
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return true; //Mobiles and NPC's don't need to check equip
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}
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public static boolean validForSlot(Enum.EquipSlotType slot, ConcurrentHashMap<Enum.EquipSlotType, Item> equipped, Item item) {
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boolean validSlot = false;
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if (equipped == null)
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return false;
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// Slot is taken
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if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
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return false;
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// Two handed weapons take up two slots
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if ((ItemTemplate.isTwoHanded(item)) &&
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((slot == Enum.EquipSlotType.LHELD && equipped.get(Enum.EquipSlotType.RHELD) != null) ||
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(slot == Enum.EquipSlotType.RHELD && equipped.get(Enum.EquipSlotType.LHELD) != null)))
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return false;
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if (item.template.item_type.equals(ItemType.WEAPON))
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if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
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return false;
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return true;
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}
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/**
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* @return the uuid
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*/
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public final int getUUID() {
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return uuid;
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}
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@@ -332,72 +255,42 @@ public class ItemBase {
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return this.twoHanded;
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}
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/**
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* @return the skillRequired
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*/
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public String getSkillRequired() {
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return skillRequired;
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}
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/**
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* @return the mastery
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*/
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public String getMastery() {
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return mastery;
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}
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/**
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* @return the defense
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*/
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public short getDefense() {
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return defense;
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}
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/**
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* @return the dexPenalty
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*/
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public float getDexPenalty() {
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return dexPenalty;
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}
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/**
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* @return the speed
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*/
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public float getSpeed() {
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return speed;
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}
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/**
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* @return the range
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*/
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public float getRange() {
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return range;
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}
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/**
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* @return the isStrBased
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*/
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public boolean isStrBased() {
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return isStrBased;
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}
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/**
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* @return the maxDamage
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*/
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public short getMaxDamage() {
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return maxDamage;
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}
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/**
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* @return the minDamage
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*/
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public short getMinDamage() {
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return minDamage;
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}
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/**
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* @return the damageType
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*/
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public Enum.SourceType getDamageType() {
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return damageType;
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}
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@@ -482,4 +482,55 @@ public class ItemTemplate {
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return false;
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}
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public static boolean validForSlot(Enum.EquipSlotType slot, ConcurrentHashMap<Enum.EquipSlotType, Item> equipped, Item item) {
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boolean validSlot = false;
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if (equipped == null)
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return false;
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// Slot is taken
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if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
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return false;
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// Two handed weapons take up two slots
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if ((isTwoHanded(item)) &&
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((slot == Enum.EquipSlotType.LHELD && equipped.get(Enum.EquipSlotType.RHELD) != null) ||
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(slot == Enum.EquipSlotType.RHELD && equipped.get(Enum.EquipSlotType.LHELD) != null)))
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return false;
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if (item.template.item_type.equals(Enum.ItemType.WEAPON))
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if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
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return false;
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return true;
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}
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public static boolean canEquip(Enum.EquipSlotType slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) {
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if (itemManager == null || abstractCharacter == null)
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return false;
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if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (!validForSlot(slot, itemManager.getEquipped(), item))
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return false;
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if (!validForSkills(item, abstractCharacter.getSkills()))
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return false;
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if (canCharacterEquip(item, abstractCharacter) == false)
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return false;
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//players can't wear 0 value items.
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return item.template.item_value != 0 || Kit.IsNoobGear(item.getItemBase().uuid);
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}
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return true; //Mobiles and NPC's don't need to check equip
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}
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}
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