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max based on min blend

combat-2
MagicBot 1 year ago
parent
commit
8c6eb48876
  1. 2
      src/engine/objects/Zone.java

2
src/engine/objects/Zone.java

@ -198,7 +198,7 @@ public class Zone extends AbstractGameObject { @@ -198,7 +198,7 @@ public class Zone extends AbstractGameObject {
this.maxBlend = Bounds.borrow();
this.minBlend.setBounds(new Vector2f(this.absX, this.absZ), this.getBounds().getHalfExtents().subtract(heightMap.zone_minBlend, heightMap.zone_minBlend), 0.0f);
this.maxBlend.setBounds(new Vector2f(this.absX, this.absZ), this.getBounds().getHalfExtents().subtract(heightMap.zone_maxBlend, heightMap.zone_maxBlend), 0.0f);
this.maxBlend.setBounds(new Vector2f(this.absX, this.absZ), this.minBlend.getHalfExtents().subtract(heightMap.zone_maxBlend, heightMap.zone_maxBlend), 0.0f);
}
}

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