max based on min blend

This commit is contained in:
2023-09-17 13:25:15 -04:00
parent 37d2f8a8ad
commit 8c6eb48876
+1 -1
View File
@@ -198,7 +198,7 @@ public class Zone extends AbstractGameObject {
this.maxBlend = Bounds.borrow();
this.minBlend.setBounds(new Vector2f(this.absX, this.absZ), this.getBounds().getHalfExtents().subtract(heightMap.zone_minBlend, heightMap.zone_minBlend), 0.0f);
this.maxBlend.setBounds(new Vector2f(this.absX, this.absZ), this.getBounds().getHalfExtents().subtract(heightMap.zone_maxBlend, heightMap.zone_maxBlend), 0.0f);
this.maxBlend.setBounds(new Vector2f(this.absX, this.absZ), this.minBlend.getHalfExtents().subtract(heightMap.zone_maxBlend, heightMap.zone_maxBlend), 0.0f);
}
}