mob ai Chase state work

This commit is contained in:
2023-03-14 20:04:05 -05:00
parent 531cd52664
commit 8c919bcd2a
+3 -16
View File
@@ -899,6 +899,8 @@ public class MobileFSM {
if (CombatUtilities.inRangeToAttack2D(aiAgent, player))
return;
//move mob to within attack range again
aiAgent.destination = MovementUtilities.GetDestinationToCharacter(aiAgent, (AbstractCharacter) aiAgent.getCombatTarget());
MovementUtilities.moveToLocation(aiAgent, aiAgent.destination, aiAgent.getRange());
aiAgent.setState(MobileFSM.STATE.Chase);
}
private static void handleMobAttackForPet(Mob aiAgent, Mob mob) {
@@ -1730,23 +1732,8 @@ public class MobileFSM {
mob.nextCallForHelp = System.currentTimeMillis() + 60000;
}
public static void handleMobChase(Mob mob){
if (!MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget())) {
mob.setAggroTargetID(0);
mob.setCombatTarget(null);
MovementUtilities.moveToLocation(mob, mob.getTrueBindLoc(), 0);
mob.setState(STATE.Awake);
return;
}
float range = mob.getRange();
float distance = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
boolean inRange = mob.getLoc().inRange2D(mob.getCombatTarget().getLoc(),range);
if(range > distance) {
mob.stopMovement(mob.getLoc());
if(CombatUtilities.inRangeToAttack(mob,mob.getCombatTarget()) == true) {
mob.setState(STATE.Attack);
}
else if(mob.isMoving() == true){
mob.destination = mob.getCombatTarget().getLoc();//MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
}
}
}