forked from MagicBane/Server
alternative loot drop limitation
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@@ -338,7 +338,7 @@ public enum LootManager {
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public static void GenerateEquipmentDrop(Mob mob) {
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public static void GenerateEquipmentDrop(Mob mob) {
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//do equipment here
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//do equipment here
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int dropCount = 0;
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if (mob.getEquip() != null)
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if (mob.getEquip() != null)
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for (MobEquipment me : mob.getEquip().values()) {
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for (MobEquipment me : mob.getEquip().values()) {
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@@ -353,11 +353,12 @@ public enum LootManager {
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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if (ml != null) {
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if (ml != null && dropCount < 1) {
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ml.setIsID(true);
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ml.setIsID(true);
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ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
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ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
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mob.getCharItemManager().addItemToInventory(ml);
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mob.getCharItemManager().addItemToInventory(ml);
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break; // Exit on first successful roll.
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dropCount = 1;
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//break; // Exit on first successful roll.
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}
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}
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}
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}
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}
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}
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