alternative loot drop limitation

This commit is contained in:
2023-08-21 19:21:50 -05:00
parent e331f7e2ff
commit 8fb6c43c66
+4 -3
View File
@@ -338,7 +338,7 @@ public enum LootManager {
public static void GenerateEquipmentDrop(Mob mob) { public static void GenerateEquipmentDrop(Mob mob) {
//do equipment here //do equipment here
int dropCount = 0;
if (mob.getEquip() != null) if (mob.getEquip() != null)
for (MobEquipment me : mob.getEquip().values()) { for (MobEquipment me : mob.getEquip().values()) {
@@ -353,11 +353,12 @@ public enum LootManager {
MobLoot ml = new MobLoot(mob, me.getItemBase(), false); MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml != null) { if (ml != null && dropCount < 1) {
ml.setIsID(true); ml.setIsID(true);
ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1)); ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
mob.getCharItemManager().addItemToInventory(ml); mob.getCharItemManager().addItemToInventory(ml);
break; // Exit on first successful roll. dropCount = 1;
//break; // Exit on first successful roll.
} }
} }
} }