forked from MagicBane/Server
lastHotZoneUpdate instant moved to ZoneManager.
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@@ -10,13 +10,9 @@ import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.*;
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import engine.objects.City;
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import engine.objects.Mine;
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import engine.objects.PlayerCharacter;
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import engine.server.world.WorldServer;
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import engine.session.Session;
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import java.time.ZoneId;
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/*
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* @Author:
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* @Summary: Processes application protocol message which displays
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@@ -68,7 +64,7 @@ public class CityDataHandler extends AbstractClientMsgHandler {
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// If the hotZone has changed then update the client's map accordingly.
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
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HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
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dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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