forked from MagicBane/Server
resource stacking bug
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@@ -1241,7 +1241,7 @@ public class CharacterItemManager {
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// This adds item to inventory for loot. Validity checks already handled
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// This adds item to inventory for loot. Validity checks already handled
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public synchronized boolean addItemToInventory(Item i) {
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public synchronized boolean addItemToInventory(Item i) {
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.getItemBase().getType().equals(ItemType.GOLD)) {
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if (this.absCharacter.getObjectType() == GameObjectType.Mob) {
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if (this.absCharacter.getObjectType() == GameObjectType.Mob) {
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if (this.goldInventory == null)
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if (this.goldInventory == null)
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loadGoldItems();
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loadGoldItems();
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@@ -1252,13 +1252,22 @@ public class CharacterItemManager {
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updateInventory();
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updateInventory();
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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}
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if(ItemBase.getItemBase(i.getItemBaseID()).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
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int count = i.getNumOfItems();
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for(Item item : this.inventory){
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if(item.getItemBaseID() == i.getItemBaseID()){
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if(item.getNumOfItems() + count <= Warehouse.getMaxResources().get(i.getItemBaseID())){
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this.junk(item);
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count += item.getNumOfItems();
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}
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}
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}
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}
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this.inventory.add(i);
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this.inventory.add(i);
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this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal());
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this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal());
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return true;
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return true;
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}
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}
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