forked from MagicBane/Server
infinite loop fix
This commit is contained in:
@@ -108,7 +108,7 @@ public enum NPCManager {
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public static void dismissNecroPet(Mob necroPet, boolean updateOwner) {
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necroPet.combatTarget = null;
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necroPet.setCombatTarget(null);
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necroPet.hasLoot = false;
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if (necroPet.parentZone != null)
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@@ -234,7 +234,7 @@ public class MobAI {
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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if (target.combatTarget == null) {
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if (target.getCombatTarget() == null) {
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target.setCombatTarget(mob);
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}
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}
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@@ -638,14 +638,15 @@ public class MobAI {
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//no players loaded, no need to proceed
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if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
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mob.setCombatTarget(null);
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if (mob.playerAgroMap.isEmpty()) {
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if(mob.getCombatTarget() != null)
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mob.setCombatTarget(null);
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return;
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}
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if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
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CheckToSendMobHome(mob);
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if (mob.combatTarget != null) {
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if (mob.getCombatTarget() != null) {
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if (mob.getCombatTarget().isAlive() == false) {
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mob.setCombatTarget(null);
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return;
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@@ -653,7 +654,7 @@ public class MobAI {
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if (mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER) {
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PlayerCharacter target = (PlayerCharacter) mob.combatTarget;
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PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
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if (mob.playerAgroMap.containsKey(target.getObjectUUID()) == false) {
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mob.setCombatTarget(null);
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@@ -745,7 +746,7 @@ public class MobAI {
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}
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if (aiAgent.combatTarget == null) {
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if (aiAgent.getCombatTarget() == null) {
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//look for pets to aggro if no players found to aggro
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@@ -1046,9 +1047,12 @@ public class MobAI {
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}
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}else {
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if (mob.npcOwner.getCombatTarget() != null)
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if(mob.getCombatTarget() != null && mob.getCombatTarget().equals(mob.npcOwner.getCombatTarget()) == false)
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mob.setCombatTarget(mob.npcOwner.getCombatTarget());
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else
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mob.setCombatTarget(null);
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if(mob.getCombatTarget() != null) {
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mob.setCombatTarget(null);
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}
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}
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CheckMobMovement(mob);
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CheckForAttack(mob);
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@@ -1110,7 +1114,7 @@ public class MobAI {
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if (mob.getCombatTarget() == null)
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SafeGuardAggro(mob);
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else if (mob.combatTarget.isAlive() == false)
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else if (mob.getCombatTarget().isAlive() == false)
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SafeGuardAggro(mob);
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CheckForAttack(mob);
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@@ -1151,7 +1155,7 @@ public class MobAI {
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//check if mob can attack if it isn't wimpy
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if (!mob.BehaviourType.isWimpy && mob.combatTarget != null)
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if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
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CheckForAttack(mob);
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} catch (Exception e) {
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@@ -1199,7 +1203,7 @@ public class MobAI {
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if (GuardCanAggro(mob, loadedPlayer) == false)
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continue;
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if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
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if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) {
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mob.setCombatTarget(loadedPlayer);
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return;
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}
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@@ -1162,20 +1162,20 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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}
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public final void setCombatTarget(final AbstractWorldObject value) {
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if(value.getObjectTypeMask() == MBServerStatics.MASK_MOB) {
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if(this.getObjectTypeMask() == 2050) {//MOB?
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if (value == null) {
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if (this.isCombat()) {
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this.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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} else {
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if (!this.isCombat()) {
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this.setCombat(true);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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}
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}
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}else {
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if (!this.isCombat()) {
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this.setCombat(true);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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}
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}
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}
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@@ -1305,7 +1305,7 @@ public class Mob extends AbstractIntelligenceAgent {
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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this.combatTarget = null;
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this.setCombatTarget(null);
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this.hasLoot = false;
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this.playerAgroMap.clear();
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@@ -1329,7 +1329,7 @@ public class Mob extends AbstractIntelligenceAgent {
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} else if (this.isPet() || this.isNecroPet()) {
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//this.state = STATE.Disabled;
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this.combatTarget = null;
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this.setCombatTarget(null);
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this.hasLoot = false;
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//if (this.parentZone != null)
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@@ -1372,7 +1372,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.combat = false;
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this.walkMode = true;
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this.combatTarget = null;
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this.setCombatTarget(null);
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this.hasLoot = this.charItemManager.getInventoryCount() > 0;
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} catch (Exception e) {
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@@ -1391,7 +1391,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.mana.set(this.manaMax);
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this.combat = false;
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this.walkMode = true;
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this.combatTarget = null;
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this.setCombatTarget(null);
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this.isAlive.set(true);
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this.deathTime = 0;
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this.lastBindLoc = this.bindLoc;
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@@ -2079,7 +2079,7 @@ public class Mob extends AbstractIntelligenceAgent {
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PlayerCharacter player = (PlayerCharacter) ac;
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if (this.getCombatTarget() == null) {
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this.combatTarget = ac;
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this.setCombatTarget(ac);
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return;
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}
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